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In FuSM folder there is a class called FuSMController containing fuzzy implementation with AForge and how to use it to implement a fuzzy state machine.
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In FuSM folder has a shared folder that contains the files for the implementation of a new state and a controller that handles these states.
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In the States folder contains an implementation of a fuzzy state (This update will only be called if you have any pertinence to that state)
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In StateMachine folder contains the contents presented in unity live training.
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In this example fuzzystatemachine was used to modify some variables of transition states, however I did not have time to do all implementations.
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