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Fixed Sketch exited with code -1073741819 (access violation) — root cause was MinGW 14.2 iostream initialization bug when no console is attached. Fixed with sync_with_stdio(false) before first iostream use in PApplet::run()
Replaced bundled GLFW and GLEW DLLs with official x64 SEH builds (GLFW 3.4, GLEW 2.3.1) — previous DLLs were compiled with 32-bit DWARF exception handling which is incompatible with 64-bit WinLibs
Removed gcc runtime DLLs from bundle (libstdc++-6.dll, libgcc_s_seh-1.dll) — these must match the compiler exactly and are provided by WinLibs
Fixed undefined reference to nanosleep64 — excluded <thread> on Windows, all sleep calls now use Sleep()
Fixed duplicate glClear/glfwSwapBuffers in initialization sequence that crashed some AMD/Intel drivers
Fixed early glfwPollEvents in settle loop causing crashes on Windows — settle loop now skipped on Windows
Fixed _setupDone=true being set too early, causing setProjection OpenGL calls from winsize_cb before context was ready
Added glewExperimental=GL_TRUE before glewInit to load all function pointers correctly
Requested OpenGL 3.3 compatibility profile explicitly for better driver compatibility
Removed legacy glShadeModel and glNormalize calls that can crash on some drivers
Added WinLibs bin and sketch folder to PATH when launching sketch so runtime DLLs are found
Build system
create-release.py now automatically triggers a fresh CI cache build and waits for it before packaging
create-release.py always names the output CppMode.zip regardless of version argument
Windows CI cache now compiles against GLEW 2.3.1 headers to match bundled DLL version
Windows CI cache now excludes <thread> to avoid nanosleep64 linker errors
Bug fixes
Fixed ErrorFormatter.java brace mismatch causing Java compile errors on some systems