UnityProjectInstance fixed for older Unity versions - #212
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Josh Wittner (jwittner) merged 4 commits intoAug 3, 2020
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…lder versions of Unity
Derek (derekfreed)
requested review from
Josh Wittner (jwittner) and
Tim Gerken (timGerken)
August 3, 2020 14:24
Tim Gerken (timGerken)
suggested changes
Aug 3, 2020
| Write-Warning -Message "Exception Message: $($_.Exception.Message)" | ||
| } | ||
| finally{ | ||
| $prodName = "" |
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by doing this in finally, $prodName will always end up as the empty string. I'd move this line up into the end of the catch block and probably set it to $null instead of the empty string.
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fixed, thanks :)
Josh Wittner (jwittner)
requested changes
Aug 3, 2020
| if (!$prodName) { throw "ProjectSettings is missing productName" } | ||
| } | ||
| catch { | ||
| Write-Warning -Message "An Exception was caught!" |
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I think it's reasonable to print the exception, but since we know the issue you're seeing will be common, we should point that out with a message something akin to, "Could not read $projectSettingsFile, have you set your meta files to "Force Text"".
| catch { | ||
| Write-Warning -Message "An Exception was caught!" | ||
| Write-Warning -Message "Exception Type: $($_.Exception.GetType().FullName)" | ||
| Write-Warning -Message "Exception Message: $($_.Exception.Message)" |
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Can we use newlines to log these warnings? Otherwise they'll show up at three warnings when actually there's one.
Josh Wittner (jwittner)
approved these changes
Aug 3, 2020
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Versions such as 5.6.0f3 do not have projectsettings.asset files that can be read in the same way as newer versions of Unity.