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Commits on May 1, 2020
Run game logic on its own thread to avoid blocking the Tokio runtime.
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Commits on Apr 6, 2020
Fix player data loading
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a289a73
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Commits on Sep 30, 2019
Rewrite networking code to use Tokio (#42)
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Commits on Sep 24, 2019
Move server code into library, having main.rs invoke the library
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Commits on Sep 21, 2019
Create world level.dat when it doesn't exist (#141)
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Commits on Sep 15, 2019
Use BitVec::from_vec instead of bitvec! macro
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Commits on Sep 14, 2019
Respect server address from config file
caelunshun
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Basic Overworld world generation (#120)
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Block update propagation and falling blocks - resolves #104 (#129)
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Commits on Sep 8, 2019
Send chunks closest to a player first
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Commits on Sep 7, 2019
Implement superflat generation (#24) (see #108)
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Commits on Sep 6, 2019
Load spawn chunks at startup - resolves #107
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Commits on Sep 5, 2019
Only send entity updates to players able to see them - resolves #105
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Commits on Sep 1, 2019
Add support for world time - resolves #100
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Commits on Aug 19, 2019
Implement server list icon: (#37) (#64)
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Add generic `Util` type for convenient access in systems
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Commits on Aug 17, 2019
Restore original functionality - ready to merge
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Commits on Aug 16, 2019
Fix dispatcher building panic
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2b2c34b
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Complete refactoring of systems
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889da96
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Convert some systems to the new flagged storage event handling
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Update system registering code and separate into separate functions
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Begin on using multiple dispatchers
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Commits on Aug 15, 2019
Add ChunkEntities type for keeping track of entities in each chunk
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Commits on Aug 14, 2019
Send velocity update packets
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61d3dc0
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Fix test
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ecf84e1
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Add server resource pack support - resolves #41
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Commits on Aug 13, 2019
Add basic bounding box support
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58ecdfc
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Add friction for physics
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29a0941
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Initial support for dropping item entities
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daa39e3
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Add EntityBitMask bitflag for entity metadata bitmask
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Get metadata macro to compile
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Commits on Aug 12, 2019
Generalize entity movement broadcasting to work with all entities
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Add unit tests for physics system
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d12da1e
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Initial physics system implementation
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9eecf1a
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Early work on physics calculations
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