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Pull requests: bevyengine/bevy

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Pull requests list

Allow external motion vector injection into prepass textures A-Rendering Drawing game state to the screen
#22723 opened Jan 27, 2026 by kurtkuehnert Loading…
Add extra padding to font atlases A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22722 opened Jan 27, 2026 by ickshonpe Loading… 0.18.1
Make reflection optional A-Reflection Runtime information about types S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22721 opened Jan 27, 2026 by atlv24 Loading…
Add option to turn of mip generation in bistro A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22720 opened Jan 27, 2026 by atlv24 Loading…
Implements post-process film grain effects A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22717 opened Jan 27, 2026 by Breakdown-Dog Loading…
RenderCreation refactor A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done before this is safe to merge
#22714 opened Jan 26, 2026 by atlv24 Loading…
Create a generic entity reference counting solution. A-Assets Load files from disk to use for things like images, models, and sounds A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22710 opened Jan 26, 2026 by andriyDev Loading…
move Atmosphere to bevy_light A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22709 opened Jan 26, 2026 by atlv24 Loading…
Reflect Struct QOL A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#22708 opened Jan 26, 2026 by Diddykonga Loading…
fix: improve semantic clarity for run condition combinators A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#22690 opened Jan 25, 2026 by joseph-gio Loading…
Adds tests for new UiDebugOverlay features into testbed_ui A-UI Graphical user interfaces, styles, layouts, and widgets C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22673 opened Jan 23, 2026 by kfc35 Loading…
Make WorldQuery use &World for initialization A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#22670 opened Jan 23, 2026 by ElliottjPierce Loading… 0.19
animated_ui: Animate UiTransform::scale, not TextFont::font_size A-Animation Make things move and change over time A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22667 opened Jan 23, 2026 by ickshonpe Loading… 0.18.1
Rename "labeled asset" to "subasset". A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22666 opened Jan 23, 2026 by andriyDev Loading…
Benchmark remote allocation A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22659 opened Jan 23, 2026 by ElliottjPierce Loading…
Amortize the cost of freeing entities A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22658 opened Jan 23, 2026 by ElliottjPierce Loading…
Expose camera main color targets A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#22637 opened Jan 21, 2026 by beicause Draft
Overrides for no-path in autonavigation for bevy_input_focus A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22634 opened Jan 21, 2026 by kumaryash6352 Loading…
Don't require image/buffer to have COPY_DST to reuse if no data A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22632 opened Jan 21, 2026 by beicause Loading…
Fix failed sub-asset loads getting stuck in LoadState::Loading A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22628 opened Jan 21, 2026 by greeble-dev Loading…
Implement minimal asset saving A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22622 opened Jan 21, 2026 by andriyDev Loading… 0.19
Minimal FontSize support A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22614 opened Jan 20, 2026 by ickshonpe Loading…
Implement gradual falloff and blending for light probes. A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22610 opened Jan 20, 2026 by pcwalton Loading…
Observer run conditions A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22602 opened Jan 19, 2026 by jonas-meyer Loading…
2
5
Replace PathBuf-based AssetPath resolution with URL-style segment resolver A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22599 opened Jan 19, 2026 by Eyad3skr Loading…
ProTip! Updated in the last three days: updated:>2026-01-24.