The idea of this repo is to keep documentation of my metal code tutorials/projects/progression until Metal makes a lot of sense to me. Please don't hesitate to click around and join my confusion.
So, if you're an iOS developer and like Core Animation or SpriteKit, I'm sure you've heard of Metal.
One of the most basic takeaways from Metal (or graphics rendering in general), is that everything is derived from a triangle.
I think another good concept to understand (as it will come up quite often) are Queues.
Explain me Metal like I'm 5 - iOS Conf SG 2020
Compute Kernel Functions With Metal
Metal Tutorial: Getting Started
Official Metal Sample Code from Apple
Metal Shading Language Specification