Tags: Unity-Technologies/fluong-com.unity.netcode.gameobjects-test2
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fix: NetworkManager.ShutdownInProgress not being reset (Unity-Technol… …ogies#2661) * fix This resolves the issue where the NetworkManager.m_ShuttingDown property could be set to true again if the shutdown method is invoked within OnClientStopped or OnServerStopped. * test This validates that if you invoke shutdown within OnClientStopped or OnServerStopped that NetworkManager.ShutdownInProgress remains false once completing the shutdown process. * update Adding the changelog entry for this fix. Making the changelog entry for v1.6.0 branch match Unity-Technologies#2657 * Update CHANGELOG.md Removing the adjusted changelog entry
chore: tagging 1.5.2 in the changelog (Unity-Technologies#2640)
fix: Presence of NetworkVariable<T>[] in a class causes an exception (U… …nity-Technologies#2584) fixes Unity-Technologies#2576
chore: Update UTP dependency to 1.3.4 (Unity-Technologies#2533)
chore: 1.3.1 version update (Unity-Technologies#2477) chore: Bump version to 1.3.1
chore: Ignore BasicBuildTest on release/1.2.0 (Unity-Technologies#2339)
chore: Hotfix - bump 1.0.2 and run tests (Unity-Technologies#2182) Bump version to 1.0.2 and update changelog
chore: Bump NGO version to 1.0.1 (Unity-Technologies#2131)
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