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fix: WebGL compilation #724
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94d5dba
fix: fix WebGL compliation for UNET transport
TwoTenPvP 2e1415e
fix debug compile
TwoTenPvP db8c4e2
Fix relay transport queue message stuff
TwoTenPvP 4d925b6
fix build
TwoTenPvP 6b723aa
Merge branch 'develop' into webgl-compile-error
TwoTenPvP 1bf92ce
format
TwoTenPvP d7b7df8
Merge branch 'develop' into webgl-compile-error
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What about throwing an exception? Otherwise looks like it will just throw an error and then do nothing.
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Yeah, since we are following the pattern of throwing exceptions...but the weird part of this is that it will be in a browser... so haven't done a bunch of that...but it could be that the best you can do under that scenario is to just log the issue. Really, we need to have a "internal MLAPI dialog box" that can display critical errors for users...so we know they will see it no matter what.
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We can't. It literately doesn't compile because those methods gets stripped for WebGL.