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Remove cleaning custom spawn/destroy handlers - #326

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TwoTenPvP merged 1 commit into
Unity-Technologies:masterfrom
rivFox:patch-1
May 13, 2020
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Remove cleaning custom spawn/destroy handlers#326
TwoTenPvP merged 1 commit into
Unity-Technologies:masterfrom
rivFox:patch-1

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@rivFox

@rivFox rivFox commented Mar 15, 2020

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No reason to cleaning these handlers. Now implementing own pooling system is harder because initialization must be done after ServerStart()/ClientStart()/HostStart().

No reason to cleaning these handlers. Now implementing own pooling system is harder because initialization must be done after ServerStart()/ClientStart()/HostStart().
@rivFox
rivFox requested a review from TwoTenPvP as a code owner March 15, 2020 21:58
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TwoTenPvP merged commit 8768a6e into Unity-Technologies:master May 13, 2020
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This pull request is included in version 11.11.2

The release is available to download on GitHub release or in the MLAPI Installer.

MrCool92 pushed a commit to MrCool92/MLAPI that referenced this pull request Dec 6, 2020
…s#326)

No reason to cleaning these handlers. Now implementing own pooling system is harder because initialization must be done after ServerStart()/ClientStart()/HostStart().
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3 participants