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5 changes: 3 additions & 2 deletions MLAPI/Configuration/MLAPIConstants.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
namespace MLAPI.Configuration
namespace MLAPI.Configuration
{
/// <summary>
/// A static class containing MLAPI constants
Expand Down Expand Up @@ -30,6 +30,7 @@ internal static class MLAPIConstants
internal const byte MLAPI_UNNAMED_MESSAGE = 20;
internal const byte MLAPI_DESTROY_OBJECTS = 21;
internal const byte MLAPI_NAMED_MESSAGE = 22;
internal const byte MLAPI_SYNCED_VAR = 23;
internal const byte INVALID = 32;

internal static readonly string[] MESSAGE_NAMES = {
Expand All @@ -56,7 +57,7 @@ internal static class MLAPIConstants
"MLAPI_UNNAMED_MESSAGE",
"MLAPI_DESTROY_OBJECTS",
"MLAPI_NAMED_MESSAGE",
"",
"MLAPI_SYNCED_VAR",
"",
"",
"",
Expand Down
539 changes: 424 additions & 115 deletions MLAPI/Core/NetworkedBehaviour.cs

Large diffs are not rendered by default.

28 changes: 25 additions & 3 deletions MLAPI/Core/NetworkedObject.cs
Original file line number Diff line number Diff line change
Expand Up @@ -546,21 +546,43 @@ internal static void NetworkedBehaviourUpdate()
for (int i = 0; i < amountToProcess; i++)
{
if (_lastProcessedObject >= SpawnManager.SpawnedObjectsList.Count)
{
_lastProcessedObject = 0;
}

// Sync all vars
for (int j = 0; j < SpawnManager.SpawnedObjectsList[_lastProcessedObject].childNetworkedBehaviours.Count; j++)
SpawnManager.SpawnedObjectsList[_lastProcessedObject].childNetworkedBehaviours[j].NetworkedVarUpdate();
{
SpawnManager.SpawnedObjectsList[_lastProcessedObject].childNetworkedBehaviours[j].VarUpdate();
}

_lastProcessedObject++;
}
}

internal void WriteSyncedVarData(Stream stream, ulong clientId)
{
for (int i = 0; i < childNetworkedBehaviours.Count; i++)
{
childNetworkedBehaviours[i].InitializeVars();
NetworkedBehaviour.WriteSyncedVarData(childNetworkedBehaviours[i].syncedVars, stream, clientId);
}
}

internal void SetSyncedVarData(Stream stream)
{
for (int i = 0; i < childNetworkedBehaviours.Count; i++)
{
childNetworkedBehaviours[i].InitializeVars();
NetworkedBehaviour.SetSyncedVarData(childNetworkedBehaviours[i].syncedVars, stream);
}
}

internal void WriteNetworkedVarData(Stream stream, ulong clientId)
{
for (int i = 0; i < childNetworkedBehaviours.Count; i++)
{
childNetworkedBehaviours[i].NetworkedVarInit();
childNetworkedBehaviours[i].InitializeVars();
NetworkedBehaviour.WriteNetworkedVarData(childNetworkedBehaviours[i].networkedVarFields, stream, clientId);
}
}
Expand All @@ -569,7 +591,7 @@ internal void SetNetworkedVarData(Stream stream)
{
for (int i = 0; i < childNetworkedBehaviours.Count; i++)
{
childNetworkedBehaviours[i].NetworkedVarInit();
childNetworkedBehaviours[i].InitializeVars();
NetworkedBehaviour.SetNetworkedVarData(childNetworkedBehaviours[i].networkedVarFields, stream);
}
}
Expand Down
7 changes: 6 additions & 1 deletion MLAPI/Core/NetworkingManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -591,7 +591,7 @@ private void OnEnable()
else
{
Singleton = this;
if (OnSingletonReady != null)
if (OnSingletonReady != null)
OnSingletonReady();
if (DontDestroy)
DontDestroyOnLoad(gameObject);
Expand Down Expand Up @@ -990,6 +990,9 @@ private void HandleIncomingData(ulong clientId, string channelName, ArraySegment
case MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED:
if (IsServer && NetworkConfig.EnableSceneManagement) InternalMessageHandler.HandleClientSwitchSceneCompleted(clientId, messageStream);
break;
case MLAPIConstants.MLAPI_SYNCED_VAR:
if (IsClient) InternalMessageHandler.HandleSyncedVar(clientId, messageStream);
break;
default:
if (LogHelper.CurrentLogLevel <= LogLevel.Error) LogHelper.LogError("Read unrecognized messageType " + messageType);
break;
Expand Down Expand Up @@ -1226,6 +1229,7 @@ internal void HandleApproval(ulong clientId, bool createPlayerObject, ulong? pla
if (NetworkConfig.EnableNetworkedVar)
{
observedObject.WriteNetworkedVarData(stream, clientId);
observedObject.WriteSyncedVarData(stream, clientId);
}
}

Expand Down Expand Up @@ -1286,6 +1290,7 @@ internal void HandleApproval(ulong clientId, bool createPlayerObject, ulong? pla
if (NetworkConfig.EnableNetworkedVar)
{
ConnectedClients[clientId].PlayerObject.WriteNetworkedVarData(stream, clientPair.Key);
ConnectedClients[clientId].PlayerObject.WriteSyncedVarData(stream, clientPair.Key);
}

InternalMessageSender.Send(clientPair.Key, MLAPIConstants.MLAPI_ADD_OBJECT, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null);
Expand Down
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