Bon-Games
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com.unity.netcode.gameobjects
com.unity.netcode.gameobjects PublicForked from Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
C#
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ParrelSync
ParrelSync PublicForked from VeriorPies/ParrelSync
(Unity3D) Test multiplayer without building
C#
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AsmdefHelper
AsmdefHelper PublicForked from naninunenoy/AsmdefHelper
Unity assembly definition utilities.
C#
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Unity3D-SerializableInterface
Unity3D-SerializableInterface PublicForked from Thundernerd/Unity3D-SerializableInterface
A wrapper that allows you to serialize interfaces
C#
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Ext-Path-Creator
Ext-Path-Creator PublicForked from SebLague/Path-Creator
Bézier Path Creator - Path creation asset for Unity game development
C#
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com.unity.toonshader
com.unity.toonshader PublicForked from Unity-Technologies/com.unity.toonshader
Unity Toon Shader
C#
Repositories
- agent-sandbox Public
- notebooklm-py Public Forked from teng-lin/notebooklm-py
Unofficial Python API and agentic skill for Google NotebookLM. Full programmatic access to NotebookLM's features—including capabilities the web UI doesn't expose—via Python, CLI, and AI agents like Claude Code, Codex, and OpenClaw.
- graphify Public Forked from Graphify-Labs/graphify
Turn any codebase, with its docs, SQL schemas, configs, and PDFs, into a queryable knowledge graph. A /graphify skill for Claude Code, Cursor, Codex, and Gemini CLI: local deterministic AST parsing, every edge explained, no vector store.
- eval-harness Public Forked from nano-step/eval-harness
Behavior-regression testing for LLM agents. 4-class attribution, 6-field FAIL schema, $-cost gating, flaky detection. Bash + jq. Works with opencode today, runner-pluggable.
- Claude-Code-Game-Studios Public template Forked from Donchitos/Claude-Code-Game-Studios
Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.
- Unity-MCP-IvanMurzak Public Forked from IvanMurzak/Unity-MCP
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
- Unity-MCP-CoplayDev Public Forked from CoplayDev/unity-mcp
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
- BonGames-Unity-SDK Public
Bon Games SDK is a modular development toolkit for Unity designed to improve productivity, streamline workflows, and support scalable game development. It provides a collection of tools, utilities, and development standards that help teams build, manage, and maintain projects more efficiently.
- Ext-SerializeReferenceExtensions Public Forked from mackysoft/Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
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