Software engineer from Australia, living in Poland. I build things across AI, software, and games, usually somewhere near the edge of what I know how to do.
I've spent the last fourteen years making software, shipped a game on Steam, and spoken at conferences about AI-first applications and the future of software.
Currently exploring what happens when AI becomes part of the way we build, not just another feature we add.
Don't panic. It's all here. π




