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1971 lines (1731 loc) · 72.2 KB
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#include "ngtcp2/ngtcp2.h"
#if HAVE_OPENSSL && HAVE_QUIC
#include "guard.h"
#ifndef OPENSSL_NO_QUIC
#include <aliased_struct-inl.h>
#include <async_wrap-inl.h>
#include <base_object-inl.h>
#include <env-inl.h>
#include <memory_tracker-inl.h>
#include <node_blob.h>
#include <node_bob-inl.h>
#include <node_file.h>
#include <node_sockaddr-inl.h>
#include "application.h"
#include "bindingdata.h"
#include "defs.h"
#include "session.h"
#include "streams.h"
namespace node {
using v8::Array;
using v8::ArrayBuffer;
using v8::ArrayBufferView;
using v8::BackingStore;
using v8::BackingStoreInitializationMode;
using v8::BigInt;
using v8::FunctionCallbackInfo;
using v8::Global;
using v8::HandleScope;
using v8::Integer;
using v8::Just;
using v8::Local;
using v8::LocalVector;
using v8::Maybe;
using v8::Nothing;
using v8::Object;
using v8::ObjectTemplate;
using v8::SharedArrayBuffer;
using v8::String;
using v8::Uint32;
using v8::Uint8Array;
using v8::Value;
namespace quic {
#define STREAM_STATE(V) \
V(ID, id, stream_id) \
V(PENDING, pending, uint8_t) \
V(FIN_SENT, fin_sent, uint8_t) \
V(FIN_RECEIVED, fin_received, uint8_t) \
V(READ_ENDED, read_ended, uint8_t) \
V(WRITE_ENDED, write_ended, uint8_t) \
V(RESET, reset, uint8_t) \
V(RESET_CODE, reset_code, uint64_t) \
V(HAS_OUTBOUND, has_outbound, uint8_t) \
V(HAS_READER, has_reader, uint8_t) \
/* Set when the stream has a block event handler */ \
V(WANTS_BLOCK, wants_block, uint8_t) \
/* Set when the stream has a headers event handler */ \
V(WANTS_HEADERS, wants_headers, uint8_t) \
/* Set when the stream has a reset event handler */ \
V(WANTS_RESET, wants_reset, uint8_t) \
/* Set when the stream has a trailers event handler */ \
V(WANTS_TRAILERS, wants_trailers, uint8_t) \
/* True when 0-RTT early data was received */ \
V(RECEIVED_EARLY_DATA, received_early_data, uint8_t) \
V(WRITE_DESIRED_SIZE, write_desired_size, uint32_t) \
V(HIGH_WATER_MARK, high_water_mark, uint32_t)
#define STREAM_STATS(V) \
/* Marks the timestamp when the stream object was created. */ \
V(CREATED_AT, created_at) \
/* Marks the timestamp when the stream was opened. This can be different */ \
/* from the created_at timestamp if the stream was created in as pending */ \
V(OPENED_AT, opened_at) \
/* Marks the timestamp when the stream last received data */ \
V(RECEIVED_AT, received_at) \
/* Marks the timestamp when the stream last received an acknowledgement */ \
V(ACKED_AT, acked_at) \
/* Marks the timestamp when the stream was destroyed */ \
V(DESTROYED_AT, destroyed_at) \
/* Records the total number of bytes received by the stream */ \
V(BYTES_RECEIVED, bytes_received) \
/* Records the total number of bytes sent by the stream */ \
V(BYTES_SENT, bytes_sent) \
V(MAX_OFFSET, max_offset) \
V(MAX_OFFSET_ACK, max_offset_ack) \
V(MAX_OFFSET_RECV, max_offset_received) \
V(FINAL_SIZE, final_size) \
/* Bytes in the receive accumulation buffer */ \
V(BYTES_ACCUMULATED, bytes_accumulated) \
/* Peak bytes accumulated over stream lifetime */ \
V(MAX_BYTES_ACCUMULATED, max_bytes_accumulated)
#define STREAM_JS_METHODS(V) \
V(AttachSource, attachSource, false) \
V(Destroy, destroy, false) \
V(SendHeaders, sendHeaders, false) \
V(StopSending, stopSending, false) \
V(ResetStream, resetStream, false) \
V(SetPriority, setPriority, false) \
V(GetPriority, getPriority, true) \
V(GetReader, getReader, false) \
V(InitStreamingSource, initStreamingSource, false) \
V(Write, write, false) \
V(EndWrite, endWrite, false)
// ============================================================================
// RecvAccumulator implementation
RecvAccumulator::RecvAccumulator(size_t max_capacity)
: buf_(kMinCapacity), max_capacity_(std::max(max_capacity, kMinCapacity)) {}
size_t RecvAccumulator::Write(const uint8_t* data, size_t len) {
if (len == 0) return 0;
size_t capacity = buf_.size();
// If the buffer is full, caller must flush or grow first.
size_t space = remaining();
if (space == 0) return 0;
size_t to_write = std::min(len, space);
// Write into the buffer, handling wrap-around.
size_t physical_write = write_pos_ % capacity;
size_t first_chunk = std::min(to_write, capacity - physical_write);
memcpy(buf_.data() + physical_write, data, first_chunk);
if (first_chunk < to_write) {
memcpy(buf_.data(), data + first_chunk, to_write - first_chunk);
}
write_pos_ += to_write;
len_ += to_write;
return to_write;
}
std::unique_ptr<DataQueue::Entry> RecvAccumulator::Flush(Environment* env) {
if (len_ == 0) return nullptr;
size_t capacity = buf_.size();
auto store = ArrayBuffer::NewBackingStore(
env->isolate(), len_, BackingStoreInitializationMode::kUninitialized);
auto* dest = static_cast<uint8_t*>(store->Data());
// Copy from the ring buffer. Handle the wrap-around case.
size_t physical_read = read_pos_ % capacity;
size_t first_chunk = std::min(len_, capacity - physical_read);
memcpy(dest, buf_.data() + physical_read, first_chunk);
if (first_chunk < len_) {
memcpy(dest + first_chunk, buf_.data(), len_ - first_chunk);
}
size_t flushed = len_;
// Reset cursors.
read_pos_ = 0;
write_pos_ = 0;
len_ = 0;
// Shrink back toward kMinCapacity if we had expanded.
if (capacity > kMinCapacity) {
buf_.resize(kMinCapacity);
buf_.shrink_to_fit();
}
return DataQueue::CreateInMemoryEntryFromBackingStore(
std::move(store), 0, flushed);
}
void RecvAccumulator::Grow() {
size_t capacity = buf_.size();
size_t new_capacity = std::min(capacity * 2, max_capacity_);
if (new_capacity <= capacity) return; // already at max
// Linearize the data and grow in one step.
std::vector<uint8_t> new_buf(new_capacity);
if (len_ > 0) {
size_t physical_read = read_pos_ % capacity;
size_t first_chunk = std::min(len_, capacity - physical_read);
memcpy(new_buf.data(), buf_.data() + physical_read, first_chunk);
if (first_chunk < len_) {
memcpy(new_buf.data() + first_chunk, buf_.data(), len_ - first_chunk);
}
}
buf_ = std::move(new_buf);
read_pos_ = 0;
write_pos_ = len_;
}
// ============================================================================
PendingStream::PendingStream(Direction direction,
Stream* stream,
BaseObjectWeakPtr<Session> session)
: direction_(direction), stream_(stream), session_(session) {
if (session_) {
if (direction == Direction::BIDIRECTIONAL) {
session_->pending_bidi_stream_queue().PushBack(this);
} else {
session_->pending_uni_stream_queue().PushBack(this);
}
}
}
PendingStream::~PendingStream() {
pending_stream_queue_.Remove();
if (waiting_) {
Debug(stream_, "A pending stream was canceled");
}
}
void PendingStream::fulfill(stream_id id) {
CHECK(waiting_);
waiting_ = false;
stream_->NotifyStreamOpened(id);
}
void PendingStream::reject(QuicError error) {
CHECK(waiting_);
waiting_ = false;
stream_->Destroy(error);
}
struct Stream::PendingHeaders {
HeadersKind kind;
Global<Array> headers;
HeadersFlags flags;
PendingHeaders(HeadersKind kind_, Global<Array> headers_, HeadersFlags flags_)
: kind(kind_), headers(std::move(headers_)), flags(flags_) {}
DISALLOW_COPY_AND_MOVE(PendingHeaders)
};
// ============================================================================
struct Stream::State {
#define V(_, name, type) type name;
STREAM_STATE(V)
#undef V
};
STAT_STRUCT(Stream, STREAM)
// Stream uses arena-allocated stats, not AliasedStruct, so override the
// STAT_* macros to use the stats() accessor instead of stats_.Data().
#undef STAT_INCREMENT
#undef STAT_INCREMENT_N
#undef STAT_RECORD_TIMESTAMP
#undef STAT_SET
#undef STAT_GET
#define STAT_INCREMENT(Type, name) IncrementStat<Type, &Type::name>(stats());
#define STAT_INCREMENT_N(Type, name, amt) \
IncrementStat<Type, &Type::name>(stats(), amt);
#define STAT_RECORD_TIMESTAMP(Type, name) \
RecordTimestampStat<Type, &Type::name>(stats());
#define STAT_SET(Type, name, val) SetStat<Type, &Type::name>(stats(), val)
#define STAT_GET(Type, name) GetStat<Type, &Type::name>(stats())
using StreamStateArena = AliasedStructArena<Stream::State>;
using StreamStatsArena = AliasedStructArena<Stream::Stats>;
namespace {
StreamStateArena& GetStreamStateArena(BindingData& binding) {
if (!binding.stream_state_arena_) {
auto* arena = new StreamStateArena();
binding.stream_state_arena_ = BindingData::ArenaPtr(
arena, +[](void* p) { delete static_cast<StreamStateArena*>(p); });
}
return *static_cast<StreamStateArena*>(binding.stream_state_arena_.get());
}
StreamStatsArena& GetStreamStatsArena(BindingData& binding) {
if (!binding.stream_stats_arena_) {
auto* arena = new StreamStatsArena();
binding.stream_stats_arena_ = BindingData::ArenaPtr(
arena, +[](void* p) { delete static_cast<StreamStatsArena*>(p); });
}
return *static_cast<StreamStatsArena*>(binding.stream_stats_arena_.get());
}
} // namespace
// ============================================================================
namespace {
// Creates an in-memory DataQueue entry by copying the requested range of
// the given ArrayBuffer into a fresh BackingStore. The caller's buffer is
// not detached or otherwise modified, so callers can safely reuse or
// mutate it after the call returns. Callers that want to ensure their
// buffer cannot be mutated after handing it off can call
// `ArrayBuffer.prototype.transfer()` themselves before calling into the
// QUIC API.
// Returns nullptr on zero length or allocation failure.
std::unique_ptr<DataQueue::Entry> CreateEntryFromBuffer(
Environment* env, Local<ArrayBuffer> buffer, size_t offset, size_t length) {
if (length == 0) return nullptr;
JS_TRY_ALLOCATE_BACKING_OR_RETURN(env, copy, length, nullptr);
memcpy(copy->Data(),
static_cast<const uint8_t*>(buffer->Data()) + offset,
length);
return DataQueue::CreateInMemoryEntryFromBackingStore(
std::move(copy), 0, length);
}
} // namespace
Maybe<std::shared_ptr<DataQueue>> Stream::GetDataQueueFromSource(
Environment* env, Local<Value> value) {
DCHECK_IMPLIES(!value->IsUndefined(), value->IsObject());
std::vector<std::unique_ptr<DataQueue::Entry>> entries;
if (value->IsUndefined()) {
// Return an empty DataQueue.
return Just(std::shared_ptr<DataQueue>());
} else if (value->IsArrayBuffer()) {
auto buffer = value.As<ArrayBuffer>();
auto length = buffer->ByteLength();
if (length > 0) {
auto entry = CreateEntryFromBuffer(env, buffer, 0, length);
if (!entry) {
return Nothing<std::shared_ptr<DataQueue>>();
}
entries.push_back(std::move(entry));
}
return Just(DataQueue::CreateIdempotent(std::move(entries)));
} else if (value->IsSharedArrayBuffer()) {
auto sab = value.As<SharedArrayBuffer>();
auto length = sab->ByteLength();
if (length > 0) {
// SharedArrayBuffer cannot be detached, so we always copy. Note that
// because of the nature of SAB, another thread can end up modifying
// the SAB while we're copying, which is racy but unavoidable.
JS_TRY_ALLOCATE_BACKING_OR_RETURN(
env, backing, length, Nothing<std::shared_ptr<DataQueue>>());
memcpy(backing->Data(), sab->Data(), length);
entries.push_back(DataQueue::CreateInMemoryEntryFromBackingStore(
std::move(backing), 0, length));
}
return Just(DataQueue::CreateIdempotent(std::move(entries)));
} else if (value->IsArrayBufferView()) {
auto view = value.As<ArrayBufferView>();
auto offset = view->ByteOffset();
auto length = view->ByteLength();
if (length > 0) {
auto entry = CreateEntryFromBuffer(env, view->Buffer(), offset, length);
if (!entry) {
return Nothing<std::shared_ptr<DataQueue>>();
}
entries.push_back(std::move(entry));
}
return Just(DataQueue::CreateIdempotent(std::move(entries)));
} else if (Blob::HasInstance(env, value)) {
Blob* blob;
ASSIGN_OR_RETURN_UNWRAP(
&blob, value, Nothing<std::shared_ptr<DataQueue>>());
return Just(blob->getDataQueue().slice(0));
} else if (value->IsString()) {
Utf8Value str(env->isolate(), value);
JS_TRY_ALLOCATE_BACKING_OR_RETURN(
env, backing, str.length(), Nothing<std::shared_ptr<DataQueue>>());
memcpy(backing->Data(), *str, str.length());
auto len = backing->ByteLength();
entries.push_back(DataQueue::CreateInMemoryEntryFromBackingStore(
std::move(backing), 0, len));
return Just(DataQueue::CreateIdempotent(std::move(entries)));
}
// FileHandle — create an fd-backed DataQueue from the file path.
// The JS side validates and locks the FileHandle before passing
// the C++ handle here. We detect FileHandle by checking if the
// object's constructor name is "FileHandle".
if (value->IsObject()) {
auto obj = value.As<Object>();
Local<String> ctor_name;
auto maybe_name = obj->GetConstructorName();
if (!maybe_name.IsEmpty()) {
ctor_name = maybe_name;
Utf8Value name(env->isolate(), ctor_name);
if (strcmp(*name, "FileHandle") == 0) {
fs::FileHandle* file_handle;
ASSIGN_OR_RETURN_UNWRAP(
&file_handle, value, Nothing<std::shared_ptr<DataQueue>>());
Local<Value> path;
if (!ToV8Value(env->context(), file_handle->original_name())
.ToLocal(&path)) {
return Nothing<std::shared_ptr<DataQueue>>();
}
auto entry = DataQueue::CreateFdEntry(env, path);
if (!entry) return Nothing<std::shared_ptr<DataQueue>>();
size_t size = entry->size().value_or(0);
auto queue = DataQueue::Create();
if (!queue) return Nothing<std::shared_ptr<DataQueue>>();
queue->append(std::move(entry));
queue->cap(size);
return Just(std::move(queue));
}
}
}
// TODO(jasnell): Add streaming sources...
THROW_ERR_INVALID_ARG_TYPE(env, "Invalid data source type");
return Nothing<std::shared_ptr<DataQueue>>();
}
// Provides the implementation of the various JavaScript APIs for the
// Stream object.
struct Stream::Impl {
// Attaches an outbound data source to the stream.
JS_METHOD(AttachSource) {
Environment* env = Environment::GetCurrent(args);
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
std::shared_ptr<DataQueue> dataqueue;
if (GetDataQueueFromSource(env, args[0]).To(&dataqueue)) {
stream->set_outbound(std::move(dataqueue));
// set_outbound does not call ResumeStream because during
// construction the stream is not yet registered with the session.
// When attaching a source after creation (via setBody), the
// stream is already registered and must be resumed to enter the
// send queue.
if (!stream->is_pending()) {
stream->session().ResumeStream(stream->id());
}
}
}
// Immediately and forcefully destroys the stream.
JS_METHOD(Destroy) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
if (args.Length() >= 1) {
CHECK(args[0]->IsBigInt());
bool lossless = false;
uint64_t code = args[0].As<BigInt>()->Uint64Value(&lossless);
// If the code cannot be represented in 64 bits, it is too large to be
// a valid QUIC error code, error!
if (!lossless) {
THROW_ERR_INVALID_ARG_TYPE(stream->env(), "Error code is too large");
return;
}
stream->Destroy(QuicError::ForApplication(code));
} else {
stream->Destroy();
}
}
// Sends a block of headers to the peer. If the stream is not yet open,
// the headers will be queued and sent immediately when the stream is
// opened. Returns false if the application does not support headers.
JS_METHOD(SendHeaders) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
CHECK(args[0]->IsUint32()); // Kind
CHECK(args[1]->IsArray()); // Headers
CHECK(args[2]->IsUint32()); // Flags
HeadersKind kind = FromV8Value<HeadersKind>(args[0]);
Local<Array> headers = args[1].As<Array>();
HeadersFlags flags = FromV8Value<HeadersFlags>(args[2]);
// If the stream is pending, the headers will be queued until the
// stream is opened, at which time the queued header block will be
// immediately sent when the stream is opened. If we already know
// that the application does not support headers, return false
// immediately so the JS side can throw an appropriate error.
if (stream->is_pending()) {
if (!stream->session().application().SupportsHeaders()) {
return args.GetReturnValue().Set(false);
}
stream->EnqueuePendingHeaders(kind, headers, flags);
return args.GetReturnValue().Set(true);
}
args.GetReturnValue().Set(stream->session().application().SendHeaders(
*stream, kind, headers, flags));
}
// Tells the peer to stop sending data for this stream. This has the effect
// of shutting down the readable side of the stream for this peer. Any data
// that has already been received is still readable.
JS_METHOD(StopSending) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
error_code code = 0;
CHECK_IMPLIES(!args[0]->IsUndefined(), args[0]->IsBigInt());
if (!args[0]->IsUndefined()) {
bool unused = false; // not used but still necessary.
code = args[0].As<BigInt>()->Uint64Value(&unused);
}
stream->EndReadable();
if (!stream->is_pending()) {
// If the stream is a local unidirectional there's nothing to do here.
if (stream->is_local_unidirectional()) return;
stream->NotifyReadableEnded(code);
} else {
stream->pending_close_read_code_ = code;
}
}
// Sends a reset stream to the peer to tell it we will not be sending any
// more data for this stream. This has the effect of shutting down the
// writable side of the stream for this peer. Any data that is held in the
// outbound queue will be dropped. The stream may still be readable.
JS_METHOD(ResetStream) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
error_code code = 0;
CHECK_IMPLIES(!args[0]->IsUndefined(), args[0]->IsBigInt());
if (!args[0]->IsUndefined()) {
bool lossless = false; // not used but still necessary.
code = args[0].As<BigInt>()->Uint64Value(&lossless);
}
if (stream->state()->reset == 1) return;
stream->EndWritable();
// We can release our outbound here now. Since the stream is being reset
// on the ngtcp2 side, we do not need to keep any of the data around
// waiting for acknowledgement that will never come.
stream->outbound_.reset();
stream->state()->reset = 1;
if (!stream->is_pending()) {
if (stream->is_remote_unidirectional()) return;
stream->NotifyWritableEnded(code);
} else {
stream->pending_close_write_code_ = code;
}
}
JS_METHOD(SetPriority) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
CHECK(args[0]->IsUint32()); // Packed: (urgency << 1) | incremental
uint32_t packed = args[0].As<Uint32>()->Value();
StreamPriority priority = static_cast<StreamPriority>(packed >> 1);
StreamPriorityFlags flags = (packed & 1)
? StreamPriorityFlags::INCREMENTAL
: StreamPriorityFlags::NON_INCREMENTAL;
// Always update the stored priority on the stream.
stream->priority_ = StoredPriority{
.priority = priority,
.flags = flags,
.pending = stream->is_pending(),
};
if (!stream->is_pending()) {
stream->session().application().SetStreamPriority(
*stream, priority, flags);
}
}
JS_METHOD(GetPriority) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
// On the client side, priority is always read from the stream's
// stored value since the client is the one setting it. On the
// server side, we delegate to the application which can read
// the peer's requested priority (e.g., from PRIORITY_UPDATE
// frames in HTTP/3).
if (!stream->session().is_server()) {
auto& pri = stream->priority_;
uint32_t packed = (static_cast<uint32_t>(pri.priority) << 1) |
(pri.flags == StreamPriorityFlags::INCREMENTAL ? 1 : 0);
return args.GetReturnValue().Set(packed);
}
auto result = stream->session().application().GetStreamPriority(*stream);
uint32_t packed =
(static_cast<uint32_t>(result.priority) << 1) |
(result.flags == StreamPriorityFlags::INCREMENTAL ? 1 : 0);
args.GetReturnValue().Set(packed);
}
// Returns a Blob::Reader that can be used to read data that has been
// received on the stream.
JS_METHOD(GetReader) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
BaseObjectPtr<Blob::Reader> reader = stream->get_reader();
if (reader) args.GetReturnValue().Set(reader->object());
// Returns undefined when the stream is not readable (e.g. a local
// unidirectional stream). The JS side checks for this.
}
JS_METHOD(InitStreamingSource) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
stream->InitStreaming();
}
JS_METHOD(Write) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
stream->WriteStreamData(args);
}
JS_METHOD(EndWrite) {
Stream* stream;
ASSIGN_OR_RETURN_UNWRAP(&stream, args.This());
stream->EndWriting();
}
};
// ============================================================================
class Stream::Outbound final : public MemoryRetainer {
public:
explicit Outbound(Stream* stream, std::shared_ptr<DataQueue> queue)
: stream_(stream),
queue_(std::move(queue)),
reader_(queue_->get_reader()) {}
// Creates an Outbound in streaming mode with a non-idempotent DataQueue
// that can be appended to via AppendEntry().
explicit Outbound(Stream* stream)
: stream_(stream),
queue_(DataQueue::Create()),
reader_(queue_->get_reader()) {
flags_.streaming = true;
}
void Acknowledge(size_t amount) {
size_t remaining = std::min(amount, total_ - uncommitted_);
while (remaining > 0 && head_ != nullptr) {
DCHECK_LE(head_->ack_offset, head_->offset);
// The amount to acknowledge in this chunk is the lesser of the total
// amount remaining to acknowledge or the total remaining unacknowledged
// bytes in the chunk.
size_t amount_to_ack =
std::min(remaining, head_->offset - head_->ack_offset);
// If the amount to ack is zero here, it means our ack offset has caught
// up to our commit offset, which means there's nothing left to
// acknowledge yet. We could treat this as an error but let's just stop
// here.
if (amount_to_ack == 0) break;
// Adjust our remaining down and our ack_offset up...
remaining -= amount_to_ack;
head_->ack_offset += amount_to_ack;
// If we've fully acknowledged this chunk, free it and decrement total.
if (head_->ack_offset == head_->buf.len) {
DCHECK_GE(total_, head_->buf.len);
total_ -= head_->buf.len;
// if tail_ == head_ here, it means we've fully acknowledged our current
// buffer. Set tail to nullptr since we're freeing it here.
if (head_.get() == tail_) {
// In this case, commit_head_ should have already been set to nullptr.
// Because we should only have hit this case if the entire buffer
// had been committed.
DCHECK(commit_head_ == nullptr);
tail_ = nullptr;
}
head_ = std::move(head_->next);
DCHECK_IMPLIES(head_ == nullptr, tail_ == nullptr);
}
}
}
void Commit(size_t amount) {
// Commit amount number of bytes from the current uncommitted
// byte queue. Importantly, this does not remove the bytes
// from the byte queue.
size_t remaining = std::min(uncommitted_, amount);
// There's nothing to commit.
while (remaining > 0 && commit_head_ != nullptr) {
// The amount to commit is the lesser of the total amount remaining to
// commit and the remaining uncommitted bytes in this chunk.
size_t amount_to_commit = std::min(
remaining,
static_cast<size_t>(commit_head_->buf.len - commit_head_->offset));
// The amount to commit here should never be zero because that means we
// should have already advanced the commit head.
DCHECK_NE(amount_to_commit, 0);
uncommitted_ -= amount_to_commit;
remaining -= amount_to_commit;
commit_head_->offset += amount_to_commit;
if (commit_head_->offset == commit_head_->buf.len) {
count_--;
commit_head_ = commit_head_->next.get();
}
}
}
void Cap() {
// Calling cap without a value halts the ability to add any
// new data to the queue if it is not idempotent. If it is
// idempotent, it's a non-op.
if (queue_) queue_->cap();
}
bool is_streaming() const { return flags_.streaming; }
size_t total() const { return total_; }
size_t uncommitted() const { return uncommitted_; }
// Total bytes in the pipeline: data appended to the DataQueue that
// hasn't been pulled yet, plus data pulled but not yet acknowledged.
// This is the number to compare against highWaterMark for backpressure.
size_t queued_bytes() const { return queued_ + total_; }
// Appends an entry to the underlying DataQueue. Only valid when
// the Outbound was created in streaming mode.
bool AppendEntry(std::unique_ptr<DataQueue::Entry> entry) {
if (!flags_.streaming || !queue_) return false;
auto size = entry->size();
auto result = queue_->append(std::move(entry));
if (result.has_value() && result.value()) {
if (size.has_value()) queued_ += size.value();
return true;
}
return false;
}
int Pull(bob::Next<ngtcp2_vec> next,
int options,
ngtcp2_vec* data,
size_t count,
size_t max_count_hint) {
if (flags_.next_pending) {
// An async read is in flight, but there may be uncommitted bytes
// from a previous read that ngtcp2 didn't accept (nwrite=0 due
// to pacing/congestion). Return those bytes so the send loop can
// retry rather than blocking until the async read completes.
if (uncommitted_ > 0) {
PullUncommitted(std::move(next));
return bob::Status::STATUS_CONTINUE;
}
std::move(next)(bob::Status::STATUS_BLOCK, nullptr, 0, [](int) {});
return bob::Status::STATUS_BLOCK;
}
if (flags_.errored) {
std::move(next)(UV_EBADF, nullptr, 0, [](int) {});
return UV_EBADF;
}
// If eos_ is true and there are no uncommitted bytes we'll return eos,
// otherwise, return whatever is in the uncommitted queue.
if (flags_.eos) {
if (uncommitted_ > 0) {
PullUncommitted(std::move(next));
return bob::Status::STATUS_CONTINUE;
}
std::move(next)(bob::Status::STATUS_EOS, nullptr, 0, [](int) {});
return bob::Status::STATUS_EOS;
}
// If there are uncommitted bytes in the queue_, and there are enough to
// fill a full data packet, then pull will just return the current
// uncommitted bytes currently in the queue rather than reading more from
// the queue.
if (uncommitted_ >= kDefaultMaxPacketLength) {
PullUncommitted(std::move(next));
return bob::Status::STATUS_CONTINUE;
}
DCHECK(queue_);
DCHECK(reader_);
// At this point, we know our reader hasn't finished yet, there might be
// uncommitted bytes but we want to go ahead and pull some more. We request
// that the pull is sync but allow for it to be async.
int ret = reader_->Pull(
[this](auto status, auto vecs, auto count, auto done) {
// The status should never be wait here.
DCHECK_NE(status, bob::Status::STATUS_WAIT);
if (status < 0) {
// If next_pending_ is true then a pull from the reader ended up
// being asynchronous, our stream is blocking waiting for the data,
// but we have an error! oh no! We need to error the stream.
if (flags_.next_pending) {
flags_.next_pending = false;
stream_->Destroy(
QuicError::ForNgtcp2Error(NGTCP2_INTERNAL_ERROR));
// We do not need to worry about calling MarkErrored in this case
// since we are immediately destroying the stream which will
// release the outbound buffer anyway.
}
return;
}
if (status == bob::Status::STATUS_EOS) {
DCHECK_EQ(count, 0);
DCHECK_NULL(vecs);
MarkEnded();
// If next_pending_ is true then a pull from the reader ended up
// being asynchronous, our stream is blocking waiting for the data.
// Here, there is no more data to read, but we will might have data
// in the uncommitted queue. We'll resume the stream so that the
// session will try to read from it again.
// We must clear next_pending_ before calling ResumeStream because
// ResumeStream can synchronously re-enter Outbound::Pull.
if (flags_.next_pending) {
flags_.next_pending = false;
stream_->session().ResumeStream(stream_->id());
}
return;
}
if (status == bob::Status::STATUS_BLOCK) {
DCHECK_EQ(count, 0);
DCHECK_NULL(vecs);
// If next_pending_ is true then a pull from the reader ended up
// being asynchronous, our stream is blocking waiting for the data.
// Here, we're still blocking! so there's nothing left for us to do!
return;
}
DCHECK_EQ(status, bob::Status::STATUS_CONTINUE);
// If the read returns bytes, those will be added to the uncommitted
// bytes in the queue.
Append(vecs, count, std::move(done));
// If next_pending_ is true, then a pull from the reader ended up
// being asynchronous, our stream is blocking waiting for the data.
// Now that we have data, let's resume the stream so the session will
// pull from it again.
// We must clear next_pending_ before calling ResumeStream because
// ResumeStream can synchronously re-enter Outbound::Pull.
if (flags_.next_pending) {
flags_.next_pending = false;
stream_->session().ResumeStream(stream_->id());
}
},
bob::OPTIONS_SYNC,
nullptr,
0,
kMaxVectorCount);
// There was an error. We'll report that immediately. We do not have
// to destroy the stream here since that will be taken care of by
// the caller.
if (ret < 0) {
MarkErrored();
std::move(next)(ret, nullptr, 0, [](int) {});
// Since we are erroring and won't be able to make use of this DataQueue
// any longer, let's free both it and the reader and put ourselves into
// an errored state. Further attempts to read from the outbound will
// result in a UV_EBADF error. The caller, however, should handle this by
// closing down the stream so that doesn't happen.
return ret;
}
if (ret == bob::Status::STATUS_EOS) {
// Here, we know we are done with the DataQueue and the Reader, but we
// might not yet have committed or acknowledged all of the queued data.
// We'll release our references to the queue_ and reader_ but everything
// else is untouched.
MarkEnded();
if (uncommitted_ > 0) {
// If the read returns eos, and there are uncommitted bytes in the
// queue, we'll set eos_ to true and return the current set of
// uncommitted bytes.
PullUncommitted(std::move(next));
return bob::STATUS_CONTINUE;
}
// If the read returns eos, and there are no uncommitted bytes in the
// queue, we'll return eos with no data.
std::move(next)(bob::Status::STATUS_EOS, nullptr, 0, [](int) {});
return bob::Status::STATUS_EOS;
}
if (ret == bob::Status::STATUS_BLOCK) {
// If the read returns blocked, and there are uncommitted bytes in the
// queue, we'll return the current set of uncommitted bytes.
if (uncommitted_ > 0) {
PullUncommitted(std::move(next));
return bob::Status::STATUS_CONTINUE;
}
// If the read returns blocked, and there are no uncommitted bytes in the
// queue, we'll return blocked.
std::move(next)(bob::Status::STATUS_BLOCK, nullptr, 0, [](int) {});
return bob::Status::STATUS_BLOCK;
}
// Reads here are generally expected to be synchronous. If we have a reader
// that insists on providing data asynchronously, then we'll have to block
// until the data is actually available. However, if there are uncommitted
// bytes already buffered (from a previous async read), return those now
// rather than blocking — the async callback will resume the stream when
// more data arrives.
if (ret == bob::Status::STATUS_WAIT) {
flags_.next_pending = true;
if (uncommitted_ > 0) {
PullUncommitted(std::move(next));
return bob::Status::STATUS_CONTINUE;
}
std::move(next)(bob::Status::STATUS_BLOCK, nullptr, 0, [](int) {});
return bob::Status::STATUS_BLOCK;
}
DCHECK_EQ(ret, bob::Status::STATUS_CONTINUE);
PullUncommitted(std::move(next));
return bob::Status::STATUS_CONTINUE;
}
void MemoryInfo(MemoryTracker* tracker) const override {
tracker->TrackField("queue", queue_);
tracker->TrackField("reader", reader_);
tracker->TrackFieldWithSize("buffer", total_);
}
SET_MEMORY_INFO_NAME(Stream::Outbound)
SET_SELF_SIZE(Outbound)
private:
struct OnComplete {
bob::Done done;
explicit OnComplete(bob::Done done) : done(std::move(done)) {}
~OnComplete() { std::move(done)(0); }
};
void PullUncommitted(bob::Next<ngtcp2_vec> next) {
MaybeStackBuffer<ngtcp2_vec, 16> chunks;
chunks.AllocateSufficientStorage(count_);
auto head = commit_head_;
size_t n = 0;
while (head != nullptr && n < count_) {
// There might only be one byte here but there should never be zero.
DCHECK_LT(head->offset, head->buf.len);
chunks[n].base = head->buf.base + head->offset;
chunks[n].len = head->buf.len - head->offset;
head = head->next.get();
n++;
}
std::move(next)(bob::Status::STATUS_CONTINUE, chunks.out(), n, [](int) {});
}
void MarkErrored() {
flags_.errored = true;
head_.reset();
tail_ = nullptr;
commit_head_ = nullptr;
total_ = 0;
count_ = 0;
uncommitted_ = 0;
MarkEnded();
}
void MarkEnded() {
flags_.eos = true;
queue_.reset();
reader_.reset();
}
void Append(const DataQueue::Vec* vectors, size_t count, bob::Done done) {
if (count == 0) return;
// The done callback should only be invoked after we're done with
// all of the vectors passed in this call. To ensure of that, we
// wrap it with a shared pointer that calls done when the final
// instance is dropped.
auto on_complete = std::make_shared<OnComplete>(std::move(done));
for (size_t n = 0; n < count; n++) {
if (vectors[n].len == 0 || vectors[n].base == nullptr) continue;
auto entry = std::make_unique<Entry>(vectors[n], on_complete);
if (tail_ == nullptr) {
head_ = std::move(entry);
tail_ = head_.get();
commit_head_ = head_.get();
} else {
DCHECK_NULL(tail_->next);
tail_->next = std::move(entry);
tail_ = tail_->next.get();
if (commit_head_ == nullptr) commit_head_ = tail_;
}
count_++;
total_ += vectors[n].len;
uncommitted_ += vectors[n].len;
if (queued_ >= vectors[n].len) {
queued_ -= vectors[n].len;
} else {
queued_ = 0;
}
}
}
Stream* stream_;
std::shared_ptr<DataQueue> queue_;
std::shared_ptr<DataQueue::Reader> reader_;
struct Flags {
uint8_t errored : 1 = 0;
// True when in streaming mode (non-idempotent queue, appendable).
uint8_t streaming : 1 = 0;
// Will be set to true if the reader_ ends up providing a pull result
// asynchronously.
uint8_t next_pending : 1 = 0;
// Will be set to true once reader_ has returned eos.
uint8_t eos : 1 = 0;
};
Flags flags_;