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123 lines (110 loc) · 4.26 KB
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/*
* Vulkan Samples
*
* Copyright (C) 2015-2016 Valve Corporation
* Copyright (C) 2015-2016 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
VULKAN_SAMPLE_SHORT_DESCRIPTION
Initialize Renderpass
*/
/* This is part of the draw cube progression */
#include <util_init.hpp>
#include <assert.h>
#include <cstdlib>
int sample_main(int argc, char *argv[]) {
VkResult U_ASSERT_ONLY res;
struct sample_info info = {};
char sample_title[] = "Renderpass Sample";
init_global_layer_properties(info);
init_instance_extension_names(info);
init_device_extension_names(info);
init_instance(info, sample_title);
init_enumerate_device(info);
init_connection(info);
init_window_size(info, 50, 50);
init_window(info);
init_swapchain_extension(info);
init_device(info);
init_command_pool(info);
init_command_buffer(info);
execute_begin_command_buffer(info);
init_device_queue(info);
init_swap_chain(info);
init_depth_buffer(info);
/* VULKAN_KEY_START */
/* Need attachments for render target and depth buffer */
VkAttachmentDescription attachments[2];
attachments[0].format = info.format;
attachments[0].samples = NUM_SAMPLES;
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[0].flags = 0;
attachments[1].format = info.depth.format;
attachments[1].samples = NUM_SAMPLES;
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[1].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[1].flags = 0;
VkAttachmentReference color_reference = {};
color_reference.attachment = 0;
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depth_reference = {};
depth_reference.attachment = 1;
depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_reference;
subpass.pResolveAttachments = NULL;
subpass.pDepthStencilAttachment = &depth_reference;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
VkRenderPassCreateInfo rp_info = {};
rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rp_info.pNext = NULL;
rp_info.attachmentCount = 2;
rp_info.pAttachments = attachments;
rp_info.subpassCount = 1;
rp_info.pSubpasses = &subpass;
rp_info.dependencyCount = 0;
rp_info.pDependencies = NULL;
res = vkCreateRenderPass(info.device, &rp_info, NULL, &info.render_pass);
assert(res == VK_SUCCESS);
execute_end_command_buffer(info);
execute_queue_command_buffer(info);
/* VULKAN_KEY_END */
vkDestroyRenderPass(info.device, info.render_pass, NULL);
destroy_depth_buffer(info);
destroy_swap_chain(info);
destroy_command_buffer(info);
destroy_command_pool(info);
destroy_device(info);
destroy_window(info);
destroy_instance(info);
return 0;
}