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/*
* VRChat API Documentation
*
*
* The version of the OpenAPI document: 1.20.8
* Contact: vrchatapi.lpv0t@aries.fyi
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.IO;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using System.ComponentModel.DataAnnotations;
using FileParameter = VRChat.API.Client.FileParameter;
using OpenAPIDateConverter = VRChat.API.Client.OpenAPIDateConverter;
namespace VRChat.API.Model
{
/// <summary>
/// DynamicContentRow
/// </summary>
[DataContract(Name = "DynamicContentRow")]
public partial class DynamicContentRow : IEquatable<DynamicContentRow>, IValidatableObject
{
/// <summary>
/// Initializes a new instance of the <see cref="DynamicContentRow" /> class.
/// </summary>
[JsonConstructorAttribute]
protected DynamicContentRow() { }
/// <summary>
/// Initializes a new instance of the <see cref="DynamicContentRow" /> class.
/// </summary>
/// <param name="index">index.</param>
/// <param name="name">name (required).</param>
/// <param name="platform">This is normally `android`, `ios`, `standalonewindows`, `web`, or the empty value ``, but also supposedly can be any random Unity version such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`. (required).</param>
/// <param name="sortHeading">sortHeading (required).</param>
/// <param name="sortOrder">sortOrder (required).</param>
/// <param name="sortOwnership">sortOwnership (required).</param>
/// <param name="tag">Tags are a way to grant various access, assign restrictions or other kinds of metadata to various to objects such as worlds, users and avatars. System tags starting with `system_` are granted automatically by the system, while admin tags with `admin_` are granted manually. More prefixes such as `language_ ` (to indicate that a player can speak the tagged language), and `author_tag_` (provided by a world author for search and sorting) exist as well..</param>
/// <param name="type">Type is not present if it is a world..</param>
public DynamicContentRow(int index = default, string name = default, string platform = default, string sortHeading = default, string sortOrder = default, string sortOwnership = default, string tag = default, string type = default)
{
// Allow null values for required properties to handle unexpected API responses gracefully
this.Name = name;
// Allow null values for required properties to handle unexpected API responses gracefully
this.Platform = platform;
// Allow null values for required properties to handle unexpected API responses gracefully
this.SortHeading = sortHeading;
// Allow null values for required properties to handle unexpected API responses gracefully
this.SortOrder = sortOrder;
// Allow null values for required properties to handle unexpected API responses gracefully
this.SortOwnership = sortOwnership;
this.Index = index;
this.Tag = tag;
this.Type = type;
}
/// <summary>
/// Gets or Sets Index
/// </summary>
[DataMember(Name = "index", EmitDefaultValue = false)]
public int Index { get; set; }
/// <summary>
/// Gets or Sets Name
/// </summary>
[DataMember(Name = "name", IsRequired = true, EmitDefaultValue = true)]
public string Name { get; set; }
/// <summary>
/// This is normally `android`, `ios`, `standalonewindows`, `web`, or the empty value ``, but also supposedly can be any random Unity version such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`.
/// </summary>
/// <value>This is normally `android`, `ios`, `standalonewindows`, `web`, or the empty value ``, but also supposedly can be any random Unity version such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`.</value>
/*
<example>standalonewindows</example>
*/
[DataMember(Name = "platform", IsRequired = true, EmitDefaultValue = true)]
public string Platform { get; set; }
/// <summary>
/// Gets or Sets SortHeading
/// </summary>
[DataMember(Name = "sortHeading", IsRequired = true, EmitDefaultValue = true)]
public string SortHeading { get; set; }
/// <summary>
/// Gets or Sets SortOrder
/// </summary>
[DataMember(Name = "sortOrder", IsRequired = true, EmitDefaultValue = true)]
public string SortOrder { get; set; }
/// <summary>
/// Gets or Sets SortOwnership
/// </summary>
[DataMember(Name = "sortOwnership", IsRequired = true, EmitDefaultValue = true)]
public string SortOwnership { get; set; }
/// <summary>
/// Tags are a way to grant various access, assign restrictions or other kinds of metadata to various to objects such as worlds, users and avatars. System tags starting with `system_` are granted automatically by the system, while admin tags with `admin_` are granted manually. More prefixes such as `language_ ` (to indicate that a player can speak the tagged language), and `author_tag_` (provided by a world author for search and sorting) exist as well.
/// </summary>
/// <value>Tags are a way to grant various access, assign restrictions or other kinds of metadata to various to objects such as worlds, users and avatars. System tags starting with `system_` are granted automatically by the system, while admin tags with `admin_` are granted manually. More prefixes such as `language_ ` (to indicate that a player can speak the tagged language), and `author_tag_` (provided by a world author for search and sorting) exist as well.</value>
[DataMember(Name = "tag", EmitDefaultValue = false)]
public string Tag { get; set; }
/// <summary>
/// Type is not present if it is a world.
/// </summary>
/// <value>Type is not present if it is a world.</value>
/*
<example>avatar</example>
*/
[DataMember(Name = "type", EmitDefaultValue = false)]
public string Type { get; set; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("class DynamicContentRow {\n");
sb.Append(" Index: ").Append(Index).Append("\n");
sb.Append(" Name: ").Append(Name).Append("\n");
sb.Append(" Platform: ").Append(Platform).Append("\n");
sb.Append(" SortHeading: ").Append(SortHeading).Append("\n");
sb.Append(" SortOrder: ").Append(SortOrder).Append("\n");
sb.Append(" SortOwnership: ").Append(SortOwnership).Append("\n");
sb.Append(" Tag: ").Append(Tag).Append("\n");
sb.Append(" Type: ").Append(Type).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns the JSON string presentation of the object
/// </summary>
/// <returns>JSON string presentation of the object</returns>
public virtual string ToJson()
{
return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
}
/// <summary>
/// Returns true if objects are equal
/// </summary>
/// <param name="input">Object to be compared</param>
/// <returns>Boolean</returns>
public override bool Equals(object input)
{
return this.Equals(input as DynamicContentRow);
}
/// <summary>
/// Returns true if DynamicContentRow instances are equal
/// </summary>
/// <param name="input">Instance of DynamicContentRow to be compared</param>
/// <returns>Boolean</returns>
public bool Equals(DynamicContentRow input)
{
if (input == null)
{
return false;
}
return
(
this.Index == input.Index ||
this.Index.Equals(input.Index)
) &&
(
this.Name == input.Name ||
(this.Name != null &&
this.Name.Equals(input.Name))
) &&
(
this.Platform == input.Platform ||
(this.Platform != null &&
this.Platform.Equals(input.Platform))
) &&
(
this.SortHeading == input.SortHeading ||
(this.SortHeading != null &&
this.SortHeading.Equals(input.SortHeading))
) &&
(
this.SortOrder == input.SortOrder ||
(this.SortOrder != null &&
this.SortOrder.Equals(input.SortOrder))
) &&
(
this.SortOwnership == input.SortOwnership ||
(this.SortOwnership != null &&
this.SortOwnership.Equals(input.SortOwnership))
) &&
(
this.Tag == input.Tag ||
(this.Tag != null &&
this.Tag.Equals(input.Tag))
) &&
(
this.Type == input.Type ||
(this.Type != null &&
this.Type.Equals(input.Type))
);
}
/// <summary>
/// Gets the hash code
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
hashCode = (hashCode * 59) + this.Index.GetHashCode();
if (this.Name != null)
{
hashCode = (hashCode * 59) + this.Name.GetHashCode();
}
if (this.Platform != null)
{
hashCode = (hashCode * 59) + this.Platform.GetHashCode();
}
if (this.SortHeading != null)
{
hashCode = (hashCode * 59) + this.SortHeading.GetHashCode();
}
if (this.SortOrder != null)
{
hashCode = (hashCode * 59) + this.SortOrder.GetHashCode();
}
if (this.SortOwnership != null)
{
hashCode = (hashCode * 59) + this.SortOwnership.GetHashCode();
}
if (this.Tag != null)
{
hashCode = (hashCode * 59) + this.Tag.GetHashCode();
}
if (this.Type != null)
{
hashCode = (hashCode * 59) + this.Type.GetHashCode();
}
return hashCode;
}
}
/// <summary>
/// To validate all properties of the instance
/// </summary>
/// <param name="validationContext">Validation context</param>
/// <returns>Validation Result</returns>
IEnumerable<ValidationResult> IValidatableObject.Validate(ValidationContext validationContext)
{
// Index (int) minimum
if (this.Index < (int)0)
{
yield return new ValidationResult("Invalid value for Index, must be a value greater than or equal to 0.", new [] { "Index" });
}
// Name (string) minLength
if (this.Name != null && this.Name.Length < 1)
{
yield return new ValidationResult("Invalid value for Name, length must be greater than 1.", new [] { "Name" });
}
// SortHeading (string) minLength
if (this.SortHeading != null && this.SortHeading.Length < 1)
{
yield return new ValidationResult("Invalid value for SortHeading, length must be greater than 1.", new [] { "SortHeading" });
}
// SortOrder (string) minLength
if (this.SortOrder != null && this.SortOrder.Length < 1)
{
yield return new ValidationResult("Invalid value for SortOrder, length must be greater than 1.", new [] { "SortOrder" });
}
// SortOwnership (string) minLength
if (this.SortOwnership != null && this.SortOwnership.Length < 1)
{
yield return new ValidationResult("Invalid value for SortOwnership, length must be greater than 1.", new [] { "SortOwnership" });
}
// Tag (string) minLength
if (this.Tag != null && this.Tag.Length < 1)
{
yield return new ValidationResult("Invalid value for Tag, length must be greater than 1.", new [] { "Tag" });
}
yield break;
}
}
}