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using Bunit.SampleComponents;
using Shouldly;
using Xunit;
namespace Bunit
{
public class RefreshableQueryCollectionTest : ComponentTestFixture
{
[Fact(DisplayName = "When the query returns no elements, the collection is empty")]
public void Test001()
{
var cut = RenderComponent<Simple1>();
var sut = new RefreshableElementCollection(cut, ".foo");
sut.ShouldBeEmpty();
}
[Fact(DisplayName = "When the query returns elements, the collection contains those elements")]
public void Test002()
{
var cut = RenderComponent<Simple1>();
var sut = new RefreshableElementCollection(cut, "h1");
sut.Count.ShouldBe(1);
sut[0].TagName.ShouldBe("H1");
}
[Fact(DisplayName = "When Refresh is called, the query is run again and new elements are made available")]
public void Test003()
{
var cut = RenderComponent<ClickAddsLi>();
var sut = new RefreshableElementCollection(cut, "li");
sut.Count.ShouldBe(0);
cut.Find("button").Click();
sut.Refresh();
sut.Count.ShouldBe(1);
}
[Fact(DisplayName = "Enabling auto refresh automatically refreshes query when the rendered fragment renders and has changes")]
public void Test004()
{
var cut = RenderComponent<ClickAddsLi>();
var sut = new RefreshableElementCollection(cut, "li") { EnableAutoRefresh = true };
sut.Count.ShouldBe(0);
cut.Find("button").Click();
sut.Count.ShouldBe(1);
}
[Fact(DisplayName = "Disabling auto refresh turns off automatic refreshing queries on when rendered fragment changes")]
public void Test005()
{
var cut = RenderComponent<ClickAddsLi>();
var sut = new RefreshableElementCollection(cut, "li") { EnableAutoRefresh = true };
sut.EnableAutoRefresh = false;
cut.Find("button").Click();
sut.Count.ShouldBe(0);
}
}
}