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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace ST.Library.UI.NodeEditor
{
public class STNodeOption
{
#region Properties
public static readonly STNodeOption Empty = new STNodeOption();
private STNode _Owner;
/// <summary>
/// Get the Node to which the current Option belongs.
/// </summary>
public STNode Owner {
get { return _Owner; }
internal set {
if (value == _Owner) return;
if (_Owner != null) this.DisconnectAll(); //When the owner changes, disconnect all current connections.
_Owner = value;
}
}
private bool _IsSingle;
/// <summary>
/// Get whether the current Option can only be connected once.
/// </summary>
public bool IsSingle {
get { return _IsSingle; }
}
private bool _IsInput;
/// <summary>
/// Get whether the current Option is an input option.
/// </summary>
public bool IsInput {
get { return _IsInput; }
internal set { _IsInput = value; }
}
private Color _TextColor = Color.White;
/// <summary>
/// Get or set the current Option text color.
/// </summary>
public Color TextColor {
get { return _TextColor; }
internal set {
if (value == _TextColor) return;
_TextColor = value;
this.Invalidate();
}
}
private Color _DotColor = Color.Transparent;
/// <summary>
/// Get or set the color of the connection point of the current Option.
/// </summary>
public Color DotColor {
get { return _DotColor; }
internal set {
if (value == _DotColor) return;
_DotColor = value;
this.Invalidate();
}
}
private string _Text;
/// <summary>
/// Get or set the current Option display text.
/// When AutoSize is set, this property cannot be modified.
/// </summary>
public string Text {
get { return _Text; }
internal set {
if (value == _Text) return;
_Text = value;
if (this._Owner == null) return;
this._Owner.BuildSize(true, true, true);
}
}
private int _DotLeft;
/// <summary>
/// Get the left coordinate of the current Option connection point.
/// </summary>
public int DotLeft {
get { return _DotLeft; }
internal set { _DotLeft = value; }
}
private int _DotTop;
/// <summary>
/// Get the upper coordinate of the current Option connection point.
/// </summary>
public int DotTop {
get { return _DotTop; }
internal set { _DotTop = value; }
}
private int _DotSize;
/// <summary>
/// Get the width of the current Option connection point.
/// </summary>
public int DotSize {
get { return _DotSize; }
protected set { _DotSize = value; }
}
private Rectangle _TextRectangle;
/// <summary>
/// Get the current Option text area.
/// </summary>
public Rectangle TextRectangle {
get { return _TextRectangle; }
internal set { _TextRectangle = value; }
}
private object _Data;
/// <summary>
/// Get or set the data contained in the current Option.
/// </summary>
public object Data {
get { return _Data; }
set {
if (value != null) {
if (this._DataType == null) return;
var t = value.GetType();
if (t != this._DataType && !t.IsSubclassOf(this._DataType)) {
throw new ArgumentException("Invalid data type. The data type must be the specified data type or its subclass.");
}
}
_Data = value;
}
}
private Type _DataType;
/// <summary>
/// Get the current Option data type.
/// </summary>
public Type DataType {
get { return _DataType; }
internal set { _DataType = value; }
}
//private Rectangle _DotRectangle;
/// <summary>
/// Get the area of the current Option connection point.
/// </summary>
public Rectangle DotRectangle {
get {
return new Rectangle(this._DotLeft, this._DotTop, this._DotSize, this._DotSize);
}
}
private int _HitAreaExpandSize;
/// <summary>
/// How much to expand the hit area of the current Option.
/// </summary>
public int HitAreaExpandSize
{
get { return _HitAreaExpandSize; }
set { _HitAreaExpandSize = value; }
}
/// <summary>
/// Get the hit-area of the current Option connection point, which may be larger than the visual dot.
/// </summary>
public Rectangle HitRectangle
{
get
{
var dotRect = DotRectangle;
return new Rectangle(
dotRect.Left - _HitAreaExpandSize,
dotRect.Top - _HitAreaExpandSize,
_DotSize + (_HitAreaExpandSize * 2),
_DotSize + (_HitAreaExpandSize * 2));
}
}
/// <summary>
/// Get the number of currently connected Options.
/// </summary>
public int ConnectionCount {
get { return m_hs_connected.Count; }
}
/// <summary>
/// Get the set of options connected to the current Option.
/// </summary>
internal HashSet<STNodeOption> ConnectedOption {
get { return m_hs_connected; }
}
#endregion Properties
/// <summary>
/// Save the connected points.
/// </summary>
protected HashSet<STNodeOption> m_hs_connected;
#region Constructor
private STNodeOption()
{
m_hs_connected = new HashSet<STNodeOption>();
}
/// <summary>
/// Construct an Option.
/// </summary>
/// <param name="strText">Display text</param>
/// <param name="dataType">Type of data</param>
/// <param name="bSingle">Whether it is a single connection</param>
public STNodeOption(string strText, Type dataType, bool bSingle) {
if (dataType == null) throw new ArgumentNullException("The specified data type cannot be empty.");
this._DotSize = 10;
m_hs_connected = new HashSet<STNodeOption>();
this._DataType = dataType;
this._Text = strText;
this._IsSingle = bSingle;
this._HitAreaExpandSize = 3;
}
#endregion Constructor
#region Event
/// <summary>
/// Occurs when connected.
/// </summary>
public event STNodeOptionEventHandler Connected;
/// <summary>
/// Occurs when the connection starts to happen.
/// </summary>
public event STNodeOptionEventHandler Connecting;
/// <summary>
/// Occurs when the connection is disconnected.
/// </summary>
public event STNodeOptionEventHandler Disconnected;
/// <summary>
/// Occurs when the connection starts to drop.
/// </summary>
public event STNodeOptionEventHandler Disconnecting;
/// <summary>
/// Occurs when there is data transfer.
/// </summary>
public event STNodeOptionEventHandler DataTransfer;
#endregion Event
#region protected
/// <summary>
/// Redraw the entire control.
/// </summary>
protected void Invalidate() {
if (this._Owner == null) return;
this._Owner.Invalidate();
}
/*
* At first I thought that only the input type options should have events because the input is passive and the output is active.
* But later I discovered that events are used for output nodes in STNodeHub, for example.
* Just in case, the code here is commented and it is not very problematic. The output option does not register the event, and the effect is the same.
*/
protected internal virtual void OnConnected(STNodeOptionEventArgs e) {
if (this.Connected != null/* && this._IsInput*/) this.Connected(this, e);
}
protected internal virtual void OnConnecting(STNodeOptionEventArgs e) {
if (this.Connecting != null) this.Connecting(this, e);
}
protected internal virtual void OnDisconnected(STNodeOptionEventArgs e) {
if (this.Disconnected != null/* && this._IsInput*/) this.Disconnected(this, e);
}
protected internal virtual void OnDisconnecting(STNodeOptionEventArgs e) {
if (this.Disconnecting != null) this.Disconnecting(this, e);
}
protected internal virtual void OnDataTransfer(STNodeOptionEventArgs e) {
if (this.DataTransfer != null/* && this._IsInput*/) this.DataTransfer(this, e);
}
protected void STNodeEditorConnected(STNodeEditorOptionEventArgs e) {
if (this._Owner == null) return;
if (this._Owner.Owner == null) return;
this._Owner.Owner.OnOptionConnected(e);
}
protected void STNodeEditorDisconnected(STNodeEditorOptionEventArgs e) {
if (this._Owner == null) return;
if (this._Owner.Owner == null) return;
this._Owner.Owner.OnOptionDisconnected(e);
}
/// <summary>
/// The current Option starts to connect to the target Option
/// </summary>
/// <param name="op">Option to be connected</param>
/// <returns>Whether to allow the operation to continue</returns>
protected virtual bool ConnectingOption(STNodeOption op) {
if (this._Owner == null) return false;
if (this._Owner.Owner == null) return false;
STNodeEditorOptionEventArgs e = new STNodeEditorOptionEventArgs(op, this, ConnectionStatus.Connecting);
this._Owner.Owner.OnOptionConnecting(e);
this.OnConnecting(new STNodeOptionEventArgs(true, op, ConnectionStatus.Connecting));
op.OnConnecting(new STNodeOptionEventArgs(false, this, ConnectionStatus.Connecting));
return e.Continue;
}
/// <summary>
/// The current Option starts to disconnect the target Option
/// </summary>
/// <param name="op">Option to be disconnected</param>
/// <returns>Whether to allow the operation to continue</returns>
protected virtual bool DisconnectingOption(STNodeOption op) {
if (this._Owner == null) return false;
if (this._Owner.Owner == null) return false;
STNodeEditorOptionEventArgs e = new STNodeEditorOptionEventArgs(op, this, ConnectionStatus.Disconnecting);
this._Owner.Owner.OnOptionDisconnecting(e);
this.OnDisconnecting(new STNodeOptionEventArgs(true, op, ConnectionStatus.Disconnecting));
op.OnDisconnecting(new STNodeOptionEventArgs(false, this, ConnectionStatus.Disconnecting));
return e.Continue;
}
#endregion protected
#region public
/// <summary>
/// The current Option connection target Option.
/// </summary>
/// <param name="op">Option to be connected</param>
/// <returns>Connection result</returns>
public virtual ConnectionStatus ConnectOption(STNodeOption op) {
if (!this.ConnectingOption(op)) {
this.STNodeEditorConnected(new STNodeEditorOptionEventArgs(op, this, ConnectionStatus.Reject));
return ConnectionStatus.Reject;
}
var v = this.CanConnect(op);
if (v != ConnectionStatus.Connected) {
this.STNodeEditorConnected(new STNodeEditorOptionEventArgs(op, this, v));
return v;
}
v = op.CanConnect(this);
if (v != ConnectionStatus.Connected) {
this.STNodeEditorConnected(new STNodeEditorOptionEventArgs(op, this, v));
return v;
}
op.AddConnection(this, false);
this.AddConnection(op, true);
this.ControlBuildLinePath();
this.STNodeEditorConnected(new STNodeEditorOptionEventArgs(op, this, v));
return v;
}
/// <summary>
/// Check whether the current Option can connect to the target Option
/// </summary>
/// <param name="op">Option to be connected</param>
/// <returns>Test results</returns>
public virtual ConnectionStatus CanConnect(STNodeOption op) {
if (this == STNodeOption.Empty || op == STNodeOption.Empty) return ConnectionStatus.EmptyOption;
if (this._IsInput == op.IsInput) return ConnectionStatus.SameInputOrOutput;
if (op.Owner == null || this._Owner == null) return ConnectionStatus.NoOwner;
if (op.Owner == this._Owner) return ConnectionStatus.SameOwner;
if (this._Owner.LockOption || op._Owner.LockOption) return ConnectionStatus.Locked;
if (this._IsSingle && m_hs_connected.Count == 1) return ConnectionStatus.SingleOption;
if (!this.Owner.Owner.AllowNodeGraphLoops)
{
if (op.IsInput && STNodeEditor.CanFindNodePath(op.Owner, this._Owner)) return ConnectionStatus.Loop;
}
if (m_hs_connected.Contains(op)) return ConnectionStatus.Exists;
if (this.Owner.Owner.AllowUntypedToTypedConnections)
{
if (this._IsInput &&
op._DataType != this._DataType &&
!op._DataType.IsSubclassOf(this._DataType) &&
op._DataType != typeof(object))
return ConnectionStatus.ErrorType;
}
else
{
if (this._IsInput &&
op._DataType != this._DataType &&
!op._DataType.IsSubclassOf(this._DataType))
return ConnectionStatus.ErrorType;
}
return ConnectionStatus.Connected;
}
/// <summary>
/// The current Option disconnects the target Option
/// </summary>
/// <param name="op">Option to be disconnected</param>
/// <returns></returns>
public virtual ConnectionStatus DisconnectOption(STNodeOption op) {
if (!this.DisconnectingOption(op)) {
this.STNodeEditorDisconnected(new STNodeEditorOptionEventArgs(op, this, ConnectionStatus.Reject));
return ConnectionStatus.Reject;
}
if (op.Owner == null) return ConnectionStatus.NoOwner;
if (this._Owner == null) return ConnectionStatus.NoOwner;
if (op.Owner.LockOption && this._Owner.LockOption) {
this.STNodeEditorDisconnected(new STNodeEditorOptionEventArgs(op, this, ConnectionStatus.Locked));
return ConnectionStatus.Locked;
}
op.RemoveConnection(this, false);
this.RemoveConnection(op, true);
this.ControlBuildLinePath();
this.STNodeEditorDisconnected(new STNodeEditorOptionEventArgs(op, this, ConnectionStatus.Disconnected));
return ConnectionStatus.Disconnected;
}
/// <summary>
/// Disconnect all connections of the current Option.
/// </summary>
public void DisconnectAll() {
if (this._DataType == null) return;
var arr = m_hs_connected.ToArray();
foreach (var v in arr) {
this.DisconnectOption(v);
}
}
/// <summary>
/// Get the set of options connected to the current Option
/// </summary>
/// <returns>If it is null, it means there is no owner, otherwise it returns a collection</returns>
public List<STNodeOption> GetConnectedOption() {
if (this._DataType == null) return null;
// The stuff below was commented out for Basis. GetConnectionInfo()
// seems to be very unreliable and so it was itself commented out.
// Both input and output options seem to have up-to-date values in
// m_hs_connected though, so we are using that for now...
//if (!this._IsInput)
return m_hs_connected.ToList();
//List<STNodeOption> lst = new List<STNodeOption>();
//if (this._Owner == null) return null;
//if (this._Owner.Owner == null) return null;
//foreach (var v in this._Owner.Owner.GetConnectionInfo()) {
// if (v.Output == this) lst.Add(v.Input);
//}
//return lst;
}
/// <summary>
/// Deliver data to all options connected to the current Option
/// </summary>
public void TransferData() {
if (this._DataType == null) return;
foreach (var v in m_hs_connected) {
v.OnDataTransfer(new STNodeOptionEventArgs(true, this, ConnectionStatus.Connected));
}
}
/// <summary>
/// Deliver data to all options connected to the current Option
/// </summary>
/// <param name="data">Data to be delivered</param>
public void TransferData(object data) {
if (this._DataType == null) return;
this.Data = data; //Not this._Data
foreach (var v in m_hs_connected) {
v.OnDataTransfer(new STNodeOptionEventArgs(true, this, ConnectionStatus.Connected));
}
}
/// <summary>
/// Deliver data to all options connected to the current Option
/// </summary>
/// <param name="data">Data to be delivered</param>
/// <param name="bDisposeOld">Whether to release old data</param>
public void TransferData(object data, bool bDisposeOld) {
if (bDisposeOld && this._Data != null) {
if (this._Data is IDisposable) ((IDisposable)this._Data).Dispose();
this._Data = null;
}
this.TransferData(data);
}
#endregion public
#region internal
private bool AddConnection(STNodeOption op, bool bSponsor) {
if (this._DataType == null) return false;
bool b = m_hs_connected.Add(op);
this.OnConnected(new STNodeOptionEventArgs(bSponsor, op, ConnectionStatus.Connected));
if (this._IsInput) this.OnDataTransfer(new STNodeOptionEventArgs(bSponsor, op, ConnectionStatus.Connected));
return b;
}
private bool RemoveConnection(STNodeOption op, bool bSponsor) {
if (this._DataType == null) return false;
bool b = false;
if (m_hs_connected.Contains(op)) {
b = m_hs_connected.Remove(op);
if (this._IsInput) this.OnDataTransfer(new STNodeOptionEventArgs(bSponsor, op, ConnectionStatus.Disconnected));
this.OnDisconnected(new STNodeOptionEventArgs(bSponsor, op, ConnectionStatus.Disconnected));
}
return b;
}
#endregion internal
#region private
private void ControlBuildLinePath() {
if (this.Owner == null) return;
if (this.Owner.Owner == null) return;
this.Owner.Owner.BuildLinePath();
}
#endregion
}
}