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deploy-dev.sh
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deploy-dev.sh
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#!/bin/bash
# Arguments
# $1: SSH server name (required)
# Check if the server name is provided
if [[ -z "$1" ]]; then
echo "Error: SSH server name is required."
echo "Usage: $0 <server_name>"
exit 1
fi
# Set server name from command-line argument
server_name="$1"
# Source directory path
source_directory="./dist"
if [ ! -d "$source_directory" ]; then
echo "The dist directory does not exist. Attempting build..."
npm run build
if [ $? -ne 0 ]; then
echo "Build failed!"
exit 1
fi
fi
# Destination directory path
destination_directory="/usr/local/unraid-api"
# Replace the value inside the rsync command with the user's input
rsync_command="rsync -avz --delete --progress --stats -e ssh \"$source_directory\" \"root@${server_name}:$destination_directory\""
echo "Executing the following command:"
echo "$rsync_command"
# Execute the rsync command and capture the exit code
eval "$rsync_command"
exit_code=$?
# Chown the directory
ssh root@"${server_name}" 'chown -R root:root /usr/local/unraid-api'
# Run unraid-api restart on remote host
ssh root@"${server_name}" 'INTROSPECTION=true LOG_LEVEL=trace unraid-api restart'
# Play built-in sound based on the operating system
if [[ "$OSTYPE" == "darwin"* ]]; then
# macOS
afplay /System/Library/Sounds/Glass.aiff
elif [[ "$OSTYPE" == "linux-gnu" ]]; then
# Linux
paplay /usr/share/sounds/freedesktop/stereo/complete.oga
elif [[ "$OSTYPE" == "msys" || "$OSTYPE" == "win32" ]]; then
# Windows
powershell.exe -c "(New-Object Media.SoundPlayer 'C:\Windows\Media\Windows Default.wav').PlaySync()"
fi
# Exit with the rsync command's exit code
exit $exit_code
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