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Commits on Aug 23, 2021
test and style
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Commits on Aug 21, 2021
Merge branch 'feat/MTT-820-AdditiveSceneLoading' into test/AdditiveSceneLoading
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style
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fix and refactor
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Merge branch 'feat/MTT-820-AdditiveSceneLoading' into test/AdditiveSceneLoading
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refactor minor
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Merge remote-tracking branch 'origin/feat/MTT-820-AdditiveSceneLoading' into test/AdditiveSceneLoading
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refactor
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refactor
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refactor unit test check
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Commits on Aug 20, 2021
Merge branch 'develop' into feat/MTT-820-AdditiveSceneLoading
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refactor
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test: adding more details to multiprocess readme (#1050)
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refactor and fix
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Commits on Aug 19, 2021
refactor!: convert NetworkTransform.NetworkState to `struct` (#1061)
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fix: networkmanager destroy on app quit (#1011)
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feat: snapshot, using unreliable packets, now that the underlying foundation supports it. Only merge after https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/pull/1062 (#1064)
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feat: snapshot. Fully integrated despawn, mtt-1092, mtt-1056 (#1062)
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Merge branch 'develop' into feat/MTT-820-AdditiveSceneLoading
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fix: eliminate bad use-after-free(destroy) pattern (#1068)
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Commits on Aug 18, 2021
Merge branch 'feat/MTT-820-AdditiveSceneLoading' into test/AdditiveSceneLoading
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refactor
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Merge remote-tracking branch 'origin/fix/bad-netobj-dest-fixes' into feat/MTT-820-AdditiveSceneLoading
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Merge branch 'develop' into feat/MTT-820-AdditiveSceneLoading
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remove obsolete comment
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fix: eliminate bad use-after-free(destroy) pattern
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chore: cleanup meta files for empty dirs (#1067)
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Merge branch 'develop' into feat/MTT-820-AdditiveSceneLoading
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chore: minor MLAPI to Netcode rename (#1065)
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fix unit test
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fix
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Merge branch 'feat/MTT-820-AdditiveSceneLoading' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into feat/MTT-820-AdditiveSceneLoading
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test fix
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Update
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Merge branch 'feat/MTT-820-AdditiveSceneLoading' into test/AdditiveSceneLoading
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