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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="../common.props" />
<PropertyGroup>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
<AssemblyTitle>MLAPI</AssemblyTitle>
<Product>MLAPI</Product>
<Description>Game networking stack for Unity.</Description>
<Version>6.0.0</Version>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<TargetFrameworks>net35;net471;net45;netstandard2.0</TargetFrameworks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Security" Condition="$(TargetFramework) != 'netstandard2.0'" />
<Reference Include="System.Data.DataSetExtensions" Condition="$(TargetFramework) != 'netstandard2.0'" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\Libraries\Unity\UnityEngine.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>