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my_object.cpp
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30 lines (24 loc) · 780 Bytes
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#include <my_object/my_object.hpp>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
namespace my_object {
sol::table open_my_object(sol::this_state L) {
sol::state_view lua(L);
sol::table module = lua.create_table();
module.new_usertype<test>("test",
sol::constructors<test(), test(int)>(),
"value",
&test::value);
return module;
}
} // namespace my_object
extern "C" int luaopen_my_object(lua_State* L) {
// pass the lua_State,
// the index to start grabbing arguments from,
// and the function itself
// optionally, you can pass extra arguments to the function
// if that's necessary, but that's advanced usage and is
// generally reserved for internals only
return sol::stack::call_lua(
L, 1, my_object::open_my_object);
}