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main.cpp
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56 lines (45 loc) · 923 Bytes
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#include "StateIdel.hpp"
#include "StateStart.hpp"
#include "StateGaming.hpp"
#include "AppStateManager.hpp"
#include <unistd.h>
class Demo
{
public:
Demo(){m_pStateMgr = 0;}
~Demo()
{
delete m_pStateMgr;
m_pStateMgr = 0;
}
public:
void init()
{
m_pStateMgr = new AppStateManager();
StateIdel::create(m_pStateMgr,GAME_STATE_IDEL);
StateStart::create(m_pStateMgr,GAME_STATE_START);
StateGaming::create(m_pStateMgr,GAME_STATE_GAMING);
}
void start()
{
m_pStateMgr->start(m_pStateMgr->findByName(GAME_STATE_IDEL));
}
void update(double timeSinceLastFrame)
{
m_pStateMgr->update(timeSinceLastFrame);
}
private:
AppStateManager* m_pStateMgr;
};
int main()
{
Demo demo;
demo.init();
demo.start();
while (true)
{
demo.update(0);
sleep(1);
}
return 0;
}