using System.Drawing; using System.Text; using ReClassNET.Controls; namespace ReClassNET.Nodes { public class Utf32TextPtrNode : BaseTextPtrNode { public override Encoding Encoding => Encoding.UTF32; public override void GetUserInterfaceInfo(out string name, out Image icon) { name = "UTF32 Text Pointer"; icon = Properties.Resources.B16x16_Button_UText_Pointer; } public override Size Draw(DrawContext context, int x, int y) { return DrawText(context, x, y, "Text32Ptr"); } } }