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GraphicsContext.java
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504 lines (336 loc) · 13.4 KB
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package nodebox.graphics;
import nodebox.node.Parameter;
import java.awt.image.BufferedImage;
import java.util.Iterator;
import java.util.List;
public interface GraphicsContext {
public static final float inch = 72;
public static final float cm = 28.3465f;
public static final float mm = 2.8346f;
public enum RectMode {
CORNER, CORNERS, CENTER, RADIUS
}
public enum EllipseMode {
CENTER, RADIUS, CORNER, CORNERS
}
public static enum VarType {
NUMBER(Parameter.Type.FLOAT, Parameter.Widget.FLOAT),
TEXT(Parameter.Type.STRING, Parameter.Widget.TEXT),
BOOLEAN(Parameter.Type.INT, Parameter.Widget.TOGGLE),
FONT(Parameter.Type.STRING, Parameter.Widget.FONT);
public final Parameter.Type type;
public final Parameter.Widget widget;
VarType(Parameter.Type type, Parameter.Widget widget) {
this.type = type;
this.widget = widget;
}
}
public enum ArrowType {NORMAL, FORTYFIVE}
public static final String CORNER = "CORNER";
public static final String CENTER = "CENTER";
public static final String CORNERS = "CORNERS";
public static final String RADIUS = "RADIUS";
public static final String LEFT = "LEFT";
public static final String RIGHT = "RIGHT";
public static final String JUSTIFY = "JUSTIFY";
public static final String RGB = "RGB";
public static final String HSB = "HSB";
public static final String CMYK = "CMYK";
public static final String NUMBER = "NUMBER";
public static final String TEXT = "TEXT";
public static final String BOOLEAN = "BOOLEAN";
public static final String FONT = "FONT";
public static final String NORMAL = "NORMAL";
public static final String FORTYFIVE = "FORTYFIVE";
public RectMode rectmode();
public RectMode rectmode(RectMode m);
public RectMode rectmode(String m);
public RectMode rectmode(int m);
public Path rect(Rect r);
public Path rect(float x, float y, float width, float height);
public Path rect(Rect r, float roundness);
public Path rect(float x, float y, float width, float height, float roundness);
public Path rect(float x, float y, float width, float height, float rx, float ry);
public EllipseMode ellipsemode();
public EllipseMode ellipsemode(EllipseMode m);
public EllipseMode ellipsemode(String m);
public EllipseMode ellipsemode(int m);
public Path oval(float x, float y, float width, float height);
public Path oval(float x, float y, float width, float height, boolean draw);
public Path ellipse(float x, float y, float width, float height);
public Path ellipse(float x, float y, float width, float height, boolean draw);
public Path line(float x1, float y1, float x2, float y2);
public Path line(float x1, float y1, float x2, float y2, boolean draw);
public Path star(float cx, float cy);
public Path star(float cx, float cy, int points);
public Path star(float cx, float cy, int points, float outer);
public Path star(float cx, float cy, int points, float outer, float inner);
public Path star(float cx, float cy, int points, float outer, float inner, boolean draw);
public Path arrow(float x, float y);
public Path arrow(float x, float y, ArrowType type);
public Path arrow(float x, float y, String type);
public Path arrow(float x, float y, int type);
public Path arrow(float x, float y, float width);
public Path arrow(float x, float y, float width, boolean draw);
public Path arrow(float x, float y, float width, ArrowType type);
public Path arrow(float x, float y, float width, String type);
public Path arrow(float x, float y, float width, int type);
public Path arrow(float x, float y, float width, ArrowType type, boolean draw);
public Path arrow(float x, float y, float width, String type, boolean draw);
public Path arrow(float x, float y, float width, int type, boolean draw);
public void beginpath();
public void beginpath(float x, float y);
public void moveto(float x, float y);
public void lineto(float x, float y);
public void curveto(float x1, float y1, float x2, float y2, float x3, float y3);
public void closepath();
public Path endpath();
public Path endpath(boolean draw);
public void drawpath(Path path);
public void drawpath(Iterable<Point> points);
public boolean autoclosepath();
public boolean autoclosepath(boolean c);
public Path findpath(List<Point> points);
public Path findpath(List<Point> points, float curvature);
public void beginclip(Path p);
public void endclip();
public Transform.Mode transform();
public Transform.Mode transform(Transform.Mode mode);
public Transform.Mode transform(int mode);
public Transform.Mode transform(String mode);
public void push();
public void pop();
public void reset();
public void translate(float tx, float ty);
public void rotate(float r);
public void scale(float scale);
public void scale(float sx, float sy);
public void skew(float skew);
public void skew(float kx, float ky);
public String outputmode();
public String outputmode(String mode);
public Color.Mode colormode();
public Color.Mode colormode(Color.Mode mode);
public Color.Mode colormode(Color.Mode mode, Float range);
public Color.Mode colormode(String mode);
public Color.Mode colormode(String mode, Float range);
public Color.Mode colormode(int mode);
public Color.Mode colormode(int mode, Float range);
public float colorrange();
public float colorrange(float range);
/**
* Create an empty (black) color object.
*
* @return the new color.
*/
public Color color();
/**
* Create a new color with the given grayscale value.
*
* @param x the gray component.
* @return the new color.
*/
public Color color(float x);
/**
* Create a new color with the given grayscale and alpha value.
*
* @param x the grayscale value.
* @param y the alpha value.
* @return the new color.
*/
public Color color(float x, float y);
/**
* Create a new color with the the given R/G/B value.
*
* @param x the red component.
* @param y the green component.
* @param z the blue component.
* @return the new color.
*/
public Color color(float x, float y, float z);
/**
* Create a new color with the the given R/G/B/A value.
*
* @param x the red component.
* @param y the green component.
* @param z the blue component.
* @param a the alpha component.
* @return the new color.
*/
public Color color(float x, float y, float z, float a);
/**
* Create a new color with the the given color.
* <p/>
* The color object is cloned; you can change the original afterwards.
* If the color object is null, the new color is turned off (same as nocolor).
*
* @param c the color object.
* @return the new color.
*/
public Color color(Color c);
/**
* Get the current fill color.
*
* @return the current fill color.
*/
public Color fill();
/**
* Set the current fill color to given grayscale value.
*
* @param x the gray component.
* @return the current fill color.
*/
public Color fill(float x);
/**
* Set the current fill color to given grayscale and alpha value.
*
* @param x the grayscale value.
* @param y the alpha value.
* @return the current fill color.
*/
public Color fill(float x, float y);
/**
* Set the current fill color to the given R/G/B value.
*
* @param x the red component.
* @param y the green component.
* @param z the blue component.
* @return the current fill color.
*/
public Color fill(float x, float y, float z);
/**
* Set the current fill color to the given R/G/B/A value.
*
* @param x the red component.
* @param y the green component.
* @param z the blue component.
* @param a the alpha component.
* @return the current fill color.
*/
public Color fill(float x, float y, float z, float a);
/**
* Set the current fill color to the given color.
* <p/>
* The color object is cloned; you can change the original afterwards.
* If the color object is null, the current fill color is turned off (same as nofill).
*
* @param c the color object.
* @return the current fill color.
*/
public Color fill(Color c);
/**
* Turn off the fill color.
*/
public void nofill();
/**
* Get the current stroke color.
*
* @return the current stroke color.
*/
public Color stroke();
/**
* Set the current stroke color to given grayscale value.
*
* @param x the gray component.
* @return the current stroke color.
*/
public Color stroke(float x);
/**
* Set the current stroke color to given grayscale and alpha value.
*
* @param x the grayscale value.
* @param y the alpha value.
* @return the current stroke color.
*/
public Color stroke(float x, float y);
/**
* Set the current stroke color to the given R/G/B value.
*
* @param x the red component.
* @param y the green component.
* @param z the blue component.
* @return the current stroke color.
*/
public Color stroke(float x, float y, float z);
/**
* Set the current stroke color to the given R/G/B/A value.
*
* @param x the red component.
* @param y the green component.
* @param z the blue component.
* @param a the alpha component.
* @return the current stroke color.
*/
public Color stroke(float x, float y, float z, float a);
/**
* Set the current stroke color to the given color.
* <p/>
* The color object is cloned; you can change the original afterwards.
* If the color object is null, the current stroke color is turned off (same as nostroke).
*
* @param c the color object.
* @return the current stroke color.
*/
public Color stroke(Color c);
/**
* Turn off the stroke color.
*/
public void nostroke();
public float strokewidth();
public float strokewidth(float w);
public String font();
public String font(String fontName);
public String font(String fontName, float fontSize);
public float fontsize();
public float fontsize(float s);
public float lineheight();
public float lineheight(float lineHeight);
public Text.Align align();
public Text.Align align(Text.Align align);
public Text.Align align(String align);
public Text.Align align(int align);
public Image image(String path, float x, float y);
public Image image(String path, float x, float y, Float width);
public Image image(String path, float x, float y, Float width, Float height);
public Image image(String path, float x, float y, Float width, Float height, float alpha);
public Image image(String path, float x, float y, Float width, Float height, boolean draw);
public Image image(String path, float x, float y, Float width, Float height, float alpha, boolean draw);
public Image image(Image img, float x, float y, Float width, Float height, float alpha, boolean draw);
public Image image(BufferedImage img, float x, float y, Float width, Float height, float alpha, boolean draw);
public Size imagesize(String path);
public Size imagesize(Image img);
public Size imagesize(BufferedImage img);
public Text text(String text, float x, float y);
public Text text(String text, float x, float y, float width);
public Text text(String text, float x, float y, float width, float height);
public Text text(String text, float x, float y, float width, float height, boolean draw);
public Path textpath(String text, float x, float y);
public Path textpath(String text, float x, float y, float width);
public Path textpath(String text, float x, float y, float width, float height);
public Rect textmetrics(String text);
public Rect textmetrics(String text, float width);
public Rect textmetrics(String text, float width, float height);
public float textwidth(String text);
public float textwidth(String text, float width);
public float textheight(String text);
public float textheight(String text, float width);
public void var(String name, VarType type);
public void var(String name, String type);
public void var(String name, int type);
public void var(String name, VarType type, Object value);
public void var(String name, String type, Object value);
public void var(String name, int type, Object value);
public void var(String name, VarType type, Object value, Float min, Float max);
public void var(String name, String type, Object value, Float min, Float max);
public void var(String name, int type, Object value, Float min, Float max);
public Parameter findVar(String name);
public double random();
public long random(int max);
public long random(int min, int max);
public double random(double max);
public double random(double min, double max);
public Object choice(List objects);
public Iterator<Point> grid(int columns, int rows);
public Iterator<Point> grid(int columns, int rows, double columnSize, double rowSize);
public void draw(Grob g);
}