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Server lag with +600 players on Linux x64 Nightly build (v24068) #4853

@realArshin

Description

@realArshin

Describe the bug

I am experiencing server performance degradation (lag, delay, desync) on my Linux server when the player count exceeds 600. The issue occurs only when using the latest Nightly build (version 24068) for x64 Linux.

When switching back to the official stable release downloaded from linux.multitheftauto.com, the same server hardware handles 600+ players smoothly without any lag.

Steps to reproduce

Setup a Linux x64 server with the Nightly build (v24068).

Reach a player count of approximately 600 or more players.

Monitor server performance and in-game delay.

Version

Server: v1.6.0-9.24068.0 (Linux 64-bit)

Additional context

No response

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Security Policy

  • I have read and understood the Security Policy and this issue is not security related.

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