Describe the bug
I am experiencing server performance degradation (lag, delay, desync) on my Linux server when the player count exceeds 600. The issue occurs only when using the latest Nightly build (version 24068) for x64 Linux.
When switching back to the official stable release downloaded from linux.multitheftauto.com, the same server hardware handles 600+ players smoothly without any lag.
Steps to reproduce
Setup a Linux x64 server with the Nightly build (v24068).
Reach a player count of approximately 600 or more players.
Monitor server performance and in-game delay.
Version
Server: v1.6.0-9.24068.0 (Linux 64-bit)
Additional context
No response
Relevant log output
Security Policy
Describe the bug
I am experiencing server performance degradation (lag, delay, desync) on my Linux server when the player count exceeds 600. The issue occurs only when using the latest Nightly build (version 24068) for x64 Linux.
When switching back to the official stable release downloaded from linux.multitheftauto.com, the same server hardware handles 600+ players smoothly without any lag.
Steps to reproduce
Setup a Linux x64 server with the Nightly build (v24068).
Reach a player count of approximately 600 or more players.
Monitor server performance and in-game delay.
Version
Server: v1.6.0-9.24068.0 (Linux 64-bit)
Additional context
No response
Relevant log output
Security Policy