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mixdev
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melonJS
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Commits on Aug 9, 2011
Removed useless x, y variables from the me.game object. Their value was always "0", it was impossible to change them, and this save us from passing useless arguments to all objects on each update !
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Some clarifications to the Coin object creation (thanks to Franck)
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Some experiments with WebGL (using the wrapper written by Corban Brook, Bobby Richter and Charles J. Cliffe)
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Some tweaks (directly call loading fct if document is in ready state), and removed the need for an "intermediate" canvas, which is now useless, since drawing are managed to the so called "Draw Mana…
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Spelling correction !
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Changed to Tiled correct version :)
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Commits on Aug 7, 2011
Synced changelog and readme with last commits.
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Small site updates, and added the TMW demo
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Commits on Aug 6, 2011
Make sure only me.game.remove(obj) is used to remove/destroy object, and made of ObjectEntity.destroy a private function. And finally also mark the corresponding area as dirty when deleting an object
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Corrected few other minor details/typo in the tutorial.
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Updated current build in the Tutorial example, while looking for regression.
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Fix collision demo example.
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Added support for flipped tiles, as now supported in Tiled 7.0.
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also add Safari 5.1 !
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Updated homepage compatibility list, since IE9/IE10 seems now to be fully working with melonJS, or should I say melonJS fully working with/in IE?, anyway !
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Use "globalAlpha" as well here for fading effects, and completed other function inline documentation.
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Fix multiple channel audio loading on IE platforms. Although it seems to be pretty well working on all browsers now, this thing need more investigation, and maybe a better workaround ?
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Merge pull request #2 from finaiized/master
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Commits on Aug 5, 2011
Fixed grammar and language. Fixed 71+ validation errors. Beautified Javascript code.
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Commits on Aug 1, 2011
Renamed the new dirtyRegion object to drawManager, since it's also used to manage object drawing independently of the dirtyRegion features. Furthermore it also allows the engine to maintain a list …
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Made ParallaxLayer object also inherit from me.Rect, allowing to track area changes for the dirty region mechanism.
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nothing changed, just corrected some tabs... long way to go on this !
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Updated tutorial : final example updated to last version (for testing) and removed zip file from the github archives
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Commits on Jul 29, 2011
Added a cache for converted rgb value. This will speed up things for fadeIn/fadeOut effects, that keep calling this function, passing the same color each time, with a different alpha value.
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Commits on Jul 28, 2011
Added some first basic functions to manage dirty region/rectangles.
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Also clone the pos vector when returning the rectangle coordinates
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HUD_Object now inherits from me.Rect, allowing (when updated) to add it in dirty rectangles list.
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Make the HUD size smaller
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Use the non minified version of the library to ease my life with debugging :)
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updated homepage
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corrected comment...
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Also move toHex here !
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Moved custom round and random function to core.js, as part of the Number Object.
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Commits on Jul 27, 2011
Check if passed argument is instance of HTMLImageElement and not Image (Opera was throwing an exception on this)
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oups...
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