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Copy pathGameBoard.java
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149 lines (113 loc) · 3 KB
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import java.awt.Graphics;
import javax.swing.JPanel;
public class GameBoard extends JPanel {
private static final long serialVersionUID = 1L;
int paddleXPlayerOne = 25;
int paddleYPlayerOne = 100;
int paddleWidthPlayerOne = 6;
int paddleSizePlayerOne = 50;
int paddleVYPlayerOne = 5;
int paddleXPlayerTwo = 375;
int paddleYPlayerTwo = 100;
int paddleWidthPlayerTwo = 6;
int paddleSizePlayerTwo = 50;
int paddleVYPlayerTwo = 5;
int ballX = 150;
int ballY = 70;
int ballVX = -3;
int ballVY = 1;
int ballSize = 5;
int playerOneScore = 0;
int playerTwoScore = 0;
public GameBoard() {
class GameRunnable implements Runnable {
GameBoard gameboard;
public GameRunnable(GameBoard b) {
gameboard = b;
}
public void run() {
while (true) {
gameboard.moveBall();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
Thread thread = new Thread(new GameRunnable(this));
thread.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.fillRect(paddleXPlayerOne, paddleYPlayerOne, paddleWidthPlayerOne,
paddleSizePlayerOne);
g.fillRect(paddleXPlayerTwo, paddleYPlayerTwo, paddleWidthPlayerTwo,
paddleSizePlayerTwo);
g.fillOval(ballX, ballY, ballSize, ballSize);
g.drawString("Player 1 Score: " + playerOneScore, 50, 15);
g.drawString("Player 2 Score: " + playerTwoScore, 250, 15);
}
public void movePaddleUpPlayerOne() {
paddleYPlayerOne = paddleYPlayerOne - paddleVYPlayerOne;
if (paddleYPlayerOne + paddleSizePlayerOne < 0) {
paddleYPlayerOne = this.getHeight();
}
this.repaint();
}
public void movePaddleUpPlayerTwo() {
paddleYPlayerTwo = paddleYPlayerTwo - paddleVYPlayerTwo;
if (paddleYPlayerTwo + paddleSizePlayerTwo < 0) {
paddleYPlayerTwo = this.getHeight();
}
this.repaint();
}
public void movePaddleDownPlayerOne() {
paddleYPlayerOne += paddleVYPlayerOne;
if (paddleYPlayerOne > this.getHeight()) {
paddleYPlayerOne = 0 - paddleSizePlayerOne;
}
this.repaint();
}
public void movePaddleDownPlayerTwo() {
paddleYPlayerTwo += paddleVYPlayerTwo;
if (paddleYPlayerTwo > this.getHeight()) {
paddleYPlayerTwo = 0 - paddleSizePlayerTwo;
}
this.repaint();
}
public void moveBall() {
ballX += ballVX;
ballY += ballVY;
if (ballX <= 0) {
playerOneScore = 0;
ballVX = -ballVX;
}
if (ballX + ballSize + 1 > this.getWidth()) {
ballVX = -ballVX;
}
if (ballY < 0) {
ballVY = -ballVY;
}
if (ballY + ballSize + 2 > this.getHeight()) {
ballVY = -ballVY;
}
if (ballVX < 0) {
if (ballX < paddleXPlayerOne + paddleWidthPlayerOne
&& ballX - ballVX > paddleXPlayerOne) {
if (ballY > paddleYPlayerOne
&& ballY < paddleYPlayerOne + paddleSizePlayerOne) {
playerOneScore++;
int bounce = paddleXPlayerOne + paddleWidthPlayerOne
- ballX;
ballX = ballX + (2 * bounce);
ballVX = -ballVX;
}
}
}
this.repaint();
}
}