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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using UnityEngine;
using ModuleManager.Extensions;
using ModuleManager.Logging;
using static ModuleManager.FilePathRepository;
using System.Diagnostics.CodeAnalysis;
namespace ModuleManager
{
public delegate void ModuleManagerPostPatchCallback();
public class PostPatchLoader : LoadingSystem
{
public static PostPatchLoader Instance { get; private set; }
public IEnumerable<IProtoUrlConfig> databaseConfigs = null;
private static readonly List<ModuleManagerPostPatchCallback> postPatchCallbacks = new List<ModuleManagerPostPatchCallback>();
private readonly IBasicLogger logger = new PrefixLogger("ModuleManager", new UnityLogger(UnityEngine.Debug.unityLogger));
private bool ready = false;
private string progressTitle = "ModuleManager: Post patch";
public static void AddPostPatchCallback(ModuleManagerPostPatchCallback callback)
{
if (!postPatchCallbacks.Contains(callback))
postPatchCallbacks.Add(callback);
}
[SuppressMessage("CodeQuality", "IDE0051", Justification = "Called by Unity")]
private void Awake()
{
if (Instance != null)
{
Destroy(this);
return;
}
Instance = this;
}
public override bool IsReady() => ready;
public override float LoadWeight() => 0;
public override float ProgressFraction() => 1;
public override string ProgressTitle() => progressTitle;
public override void StartLoad()
{
ready = false;
StartCoroutine(Run());
}
private IEnumerator Run()
{
Stopwatch waitTimer = new Stopwatch();
waitTimer.Start();
progressTitle = "ModuleManager: Waiting for patching to finish";
while (databaseConfigs == null) yield return null;
waitTimer.Stop();
logger.Info("Waited " + ((float)waitTimer.ElapsedMilliseconds / 1000).ToString("F3") + "s for patching to finish");
Stopwatch postPatchTimer = new Stopwatch();
postPatchTimer.Start();
progressTitle = "ModuleManager: Applying patched game database";
logger.Info("Applying patched game database");
foreach (UrlDir.UrlFile file in GameDatabase.Instance.root.AllConfigFiles)
{
file.configs.Clear();
}
foreach (IProtoUrlConfig protoConfig in databaseConfigs)
{
protoConfig.UrlFile.AddConfig(protoConfig.Node);
}
databaseConfigs = null;
yield return null;
if (File.Exists(logPath))
{
if (ModuleManager.DontCopyLogs)
{
logger.Info("Not dumping log because -mm-dont-copy-logs was set");
}
else
{
progressTitle = "ModuleManager: Dumping log to KSP log";
logger.Info("Dumping ModuleManager log to main log");
logger.Info("\n#### BEGIN MODULEMANAGER LOG ####\n\n\n" + File.ReadAllText(logPath) + "\n\n\n#### END MODULEMANAGER LOG ####");
}
}
else
{
logger.Error("ModuleManager log does not exist: " + logPath);
}
yield return null;
#if DEBUG
InGameTestRunner testRunner = new InGameTestRunner(logger);
testRunner.RunTestCases(GameDatabase.Instance.root);
#endif
yield return null;
progressTitle = "ModuleManager: Reloading things";
logger.Info("Reloading resources definitions");
PartResourceLibrary.Instance.LoadDefinitions();
logger.Info("Reloading Trait configs");
GameDatabase.Instance.ExperienceConfigs.LoadTraitConfigs();
logger.Info("Reloading Part Upgrades");
PartUpgradeManager.Handler.FillUpgrades();
LoadModdedPhysics();
yield return null;
progressTitle = "ModuleManager: Running post patch callbacks";
logger.Info("Running post patch callbacks");
foreach (ModuleManagerPostPatchCallback callback in postPatchCallbacks)
{
try
{
callback();
}
catch (Exception e)
{
logger.Exception("Exception while running a post patch callback", e);
}
yield return null;
}
yield return null;
// Call all "public static void ModuleManagerPostLoad()" on all class
foreach (Assembly ass in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
foreach (Type type in ass.GetTypes())
{
MethodInfo method = type.GetMethod("ModuleManagerPostLoad", BindingFlags.Public | BindingFlags.Static);
if (method != null && method.GetParameters().Length == 0)
{
try
{
logger.Info("Calling " + ass.GetName().Name + "." + type.Name + "." + method.Name + "()");
method.Invoke(null, null);
}
catch (Exception e)
{
logger.Exception("Exception while calling " + ass.GetName().Name + "." + type.Name + "." + method.Name + "()", e);
}
}
}
}
catch (Exception e)
{
logger.Exception("Post run call threw an exception in loading " + ass.FullName, e);
}
}
yield return null;
// Call "public void ModuleManagerPostLoad()" on all active MonoBehaviour instance
foreach (MonoBehaviour obj in FindObjectsOfType<MonoBehaviour>())
{
MethodInfo method = obj.GetType().GetMethod("ModuleManagerPostLoad", BindingFlags.Public | BindingFlags.Instance);
if (method != null && method.GetParameters().Length == 0)
{
try
{
logger.Info("Calling " + obj.GetType().Name + "." + method.Name + "()");
method.Invoke(obj, null);
}
catch (Exception e)
{
logger.Exception("Exception while calling " + obj.GetType().Name + "." + method.Name + "() :\n", e);
}
}
}
yield return null;
if (ModuleManager.dumpPostPatch)
ModuleManager.OutputAllConfigs();
postPatchTimer.Stop();
logger.Info("Post patch ran in " + ((float)postPatchTimer.ElapsedMilliseconds / 1000).ToString("F3") + "s");
ready = true;
}
private void LoadModdedPhysics()
{
if (!File.Exists(physicsPath))
{
logger.Error("Physics file not found");
return;
}
logger.Info("Setting modded physics as the active one");
PhysicsGlobals.PhysicsDatabaseFilename = physicsFile;
if (!PhysicsGlobals.Instance.LoadDatabase())
logger.Error("Something went wrong while setting the active physics config.");
}
}
}