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Thread.cpp
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67 lines (50 loc) · 1.35 KB
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#include "Thread.h"
#include <time.h>
Thread::Thread(void (*callback)(void), unsigned long _interval){
enabled = true;
onRun(callback);
_cached_next_run = 0;
last_run = millis();
ThreadID = (int)this;
#ifdef USE_THREAD_NAMES
ThreadName = "Thread ";
ThreadName = ThreadName + ThreadID;
#endif
ThreadState = 0;
TimeLimitation = 0;
setInterval(_interval);
};
void Thread::runned(unsigned long time){
// Saves last_run
last_run = time;
// Cache next run
_cached_next_run = last_run + interval;
}
void Thread::setInterval(unsigned long _interval){
// Save interval
interval = _interval;
// Cache the next run based on the last_run
_cached_next_run = last_run + interval;
}
void Thread::waitFor(int a, int b)
{
TimeLimitation = millis() + (rand() % (b-a+1)) + a ;
}
bool Thread::shouldRun(unsigned long time){
if(millis() < TimeLimitation){ return false;}
// If the "sign" bit is set the signed difference would be negative
bool time_remaining = (time - _cached_next_run) & 0x80000000;
// Exceeded the time limit, AND is enabled? Then should run...
return !time_remaining && enabled;
}
void Thread::onRun(void (*callback)(void)){
if(millis() < TimeLimitation){ return;}
_onRun = callback;
}
void Thread::run(){
if(millis() < TimeLimitation){ return;}
if(_onRun != NULL)
_onRun();
// Update last_run and _cached_next_run
runned();
}