forked from chakra-core/ChakraCore
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathJsrtDebuggerObject.h
More file actions
165 lines (133 loc) · 6.65 KB
/
JsrtDebuggerObject.h
File metadata and controls
165 lines (133 loc) · 6.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
//---------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
//----------------------------------------------------------------------------
#pragma once
class JsrtDebug;
class DebuggerObjectsManager;
// Type of objects we give to debugger
typedef enum DebuggerObjectType
{
DebuggerObjectType_Function,
DebuggerObjectType_Globals,
DebuggerObjectType_Property,
DebuggerObjectType_Scope,
DebuggerObjectType_Script,
DebuggerObjectType_StackFrame
} DebuggerObjectType;
// Base class representing a debugger object
class DebuggerObjectBase {
public:
DebuggerObjectBase(DebuggerObjectType type, DebuggerObjectsManager* debuggerObjectsManager);
virtual ~DebuggerObjectBase();
DebuggerObjectType GetType() { return type; }
uint GetHandle() const { return handle; }
DebuggerObjectsManager* GetDebuggerObjectsManager();
virtual Js::DynamicObject* GetJSONObject(Js::ScriptContext* scriptContext) = 0;
virtual Js::DynamicObject* GetChildrens(Js::ScriptContext* scriptContext);
Js::DynamicObject* GetChildrens(WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay, Js::ScriptContext * scriptContext);
private:
DebuggerObjectType type;
uint handle;
DebuggerObjectsManager* debuggerObjectsManager;
};
// Class managing objects we give to debugger, it maintains various mappings
class DebuggerObjectsManager
{
public:
DebuggerObjectsManager(JsrtDebug* debugObject);
~DebuggerObjectsManager();
void ClearAll();
JsrtDebug* GetDebugObject() { return this->debugObject; };
ArenaAllocator* GetDebugObjectArena();
uint GetNextHandle() { return ++handleId; }
bool TryGetDebuggerObjectFromHandle(uint handle, DebuggerObjectBase** debuggerObject) { return this->GetDebuggerObjectsDictionary()->TryGetValue(handle, debuggerObject); }
bool TryGetScriptObjectFromScriptId(uint scriptId, DebuggerObjectBase** debuggerObject) { return this->GetScriptIdToObjectDictionary()->TryGetValue(scriptId, debuggerObject); }
bool TryGetFunctionObjectFromFunctionNumber(uint functionNumber, DebuggerObjectBase** debuggerObject) { return this->GetFunctionNumberToObjectDictionary()->TryGetValue(functionNumber, debuggerObject); }
void AddToDebuggerObjectsDictionary(DebuggerObjectBase* debuggerObject);
void AddToScriptIdDebuggerObjectsDictionary(uint scriptId, DebuggerObjectBase* debuggerObject);
void AddToFuncionNumberToDebuggerObjectsDictionary(uint functionNumber, DebuggerObjectBase* debuggerObject);
private:
uint handleId;
JsrtDebug* debugObject;
typedef JsUtil::BaseDictionary<uint, DebuggerObjectBase*, ArenaAllocator> DebuggerObjectsDictionary;
DebuggerObjectsDictionary* handleToDebuggerObjectsDictionary;
DebuggerObjectsDictionary* scriptIdToDebuggerObjectsDictionary;
DebuggerObjectsDictionary* functionNumberToDebuggerObjectsDictionary;
DebuggerObjectsDictionary* GetDebuggerObjectsDictionary();
DebuggerObjectsDictionary* GetScriptIdToObjectDictionary();
DebuggerObjectsDictionary* GetFunctionNumberToObjectDictionary();
};
class DebuggerObjectFunction : public DebuggerObjectBase
{
public:
static DebuggerObjectBase* Make(DebuggerObjectsManager* debuggerObjectsManager, Js::FunctionBody* functionBody);
Js::DynamicObject* GetJSONObject(Js::ScriptContext* scriptContext);
private:
DebuggerObjectFunction(DebuggerObjectsManager* debuggerObjectsManager, Js::FunctionBody* functionBody);
~DebuggerObjectFunction();
Js::FunctionBody* functionBody;
Js::DynamicObject* functionObject;
};
class DebuggerObjectProperty : public DebuggerObjectBase
{
public:
static DebuggerObjectBase* Make(DebuggerObjectsManager* debuggerObjectsManager, WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay);
Js::DynamicObject* GetJSONObject(Js::ScriptContext* scriptContext);
Js::DynamicObject* GetChildrens(Js::ScriptContext* scriptContext);
private:
DebuggerObjectProperty(DebuggerObjectsManager* debuggerObjectsManager, WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay);
~DebuggerObjectProperty();
WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay;
Js::DynamicObject* propertyObject;
};
class DebuggerObjectGlobalsNode : public DebuggerObjectBase
{
public:
static DebuggerObjectBase* Make(DebuggerObjectsManager* debuggerObjectsManager, WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay);
Js::DynamicObject* GetJSONObject(Js::ScriptContext* scriptContext);
Js::DynamicObject* GetChildrens(Js::ScriptContext* scriptContext);
private:
DebuggerObjectGlobalsNode(DebuggerObjectsManager* debuggerObjectsManager, WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay);
~DebuggerObjectGlobalsNode();
WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay;
Js::DynamicObject* propertyObject;
};
class DebuggerObjectScope : public DebuggerObjectBase
{
public:
static DebuggerObjectBase* Make(DebuggerObjectsManager* debuggerObjectsManager, WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay, uint index);
Js::DynamicObject* GetJSONObject(Js::ScriptContext* scriptContext);
Js::DynamicObject* GetChildrens(Js::ScriptContext* scriptContext);
private:
DebuggerObjectScope(DebuggerObjectsManager* debuggerObjectsManager, WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay, uint index);
~DebuggerObjectScope();
WeakArenaReference<Js::IDiagObjectModelDisplay>* objectDisplay;
Js::DynamicObject* scopeObject;
uint index;
};
class DebuggerObjectScript : public DebuggerObjectBase
{
public:
static DebuggerObjectBase* Make(DebuggerObjectsManager* debuggerObjectsManager, Js::Utf8SourceInfo* utf8SourceInfo);
Js::DynamicObject* GetJSONObject(Js::ScriptContext* scriptContext);
private:
DebuggerObjectScript(DebuggerObjectsManager* debuggerObjectsManager, Js::Utf8SourceInfo* utf8SourceInfo);
~DebuggerObjectScript();
Js::Utf8SourceInfo* utf8SourceInfo;
Js::DynamicObject* sourceObject;
};
class DebuggerObjectStackFrame : public DebuggerObjectBase
{
public:
static DebuggerObjectBase* Make(DebuggerObjectsManager* debuggerObjectsManager, Js::DiagStackFrame* stackFrame, uint frameIndex);
Js::DynamicObject* GetJSONObject(Js::ScriptContext* scriptContext);
Js::DynamicObject * GetLocalsObject();
private:
DebuggerObjectStackFrame(DebuggerObjectsManager* debuggerObjectsManager, Js::DiagStackFrame* stackFrame, uint frameIndex);
~DebuggerObjectStackFrame();
uint frameIndex;
Js::DiagStackFrame* stackFrame;
WeakArenaReference<Js::IDiagObjectModelWalkerBase>* pObjectModelWalker;
Js::DynamicObject* stackTraceObject;
Js::DynamicObject* propertiesObject;
};