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readme.md

AssetLoader

根据资源路径加载。

CameraControl

this.options = {
    distance: 90,
    focusPos: new THREE.Vector3(),
    rotation: new THREE.Vector3(),
    rotRange: {
    xMax: Number.POSITIVE_INFINITY,
    xMin: Number.NEGATIVE_INFINITY,
    yMax: 90,
    yMin: -90
    },
    distRange: {
    max: Number.POSITIVE_INFINITY,
    min: Number.NEGATIVE_INFINITY
    },
    fov: 45,
    eyeSeparation: 1.5,
    smartUpdates: false
};

Camera

update()