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Copy pathInputTracking.cs
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45 lines (39 loc) · 1.19 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.VR
{
public static class InputTracking
{
public static extern bool disablePositionalTracking
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public static Vector3 GetLocalPosition(VRNode node)
{
Vector3 result;
InputTracking.INTERNAL_CALL_GetLocalPosition(node, out result);
return result;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetLocalPosition(VRNode node, out Vector3 value);
public static Quaternion GetLocalRotation(VRNode node)
{
Quaternion result;
InputTracking.INTERNAL_CALL_GetLocalRotation(node, out result);
return result;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetLocalRotation(VRNode node, out Quaternion value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Recenter();
}
}