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Copy pathSampler.cs
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64 lines (53 loc) · 1.41 KB
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.Profiling
{
[UsedByNativeCode]
public class Sampler
{
internal IntPtr m_Ptr;
internal static Sampler s_InvalidSampler = new Sampler();
public bool isValid
{
get
{
return this.m_Ptr != IntPtr.Zero;
}
}
[ThreadAndSerializationSafe]
public extern string name
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
internal Sampler()
{
}
public Recorder GetRecorder()
{
Recorder recorderInternal = this.GetRecorderInternal();
return recorderInternal ?? Recorder.s_InvalidRecorder;
}
public static Sampler Get(string name)
{
Sampler samplerInternal = Sampler.GetSamplerInternal(name);
return samplerInternal ?? Sampler.s_InvalidSampler;
}
public static int GetNames(List<string> names)
{
return Sampler.GetSamplerNamesInternal(names);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern Recorder GetRecorderInternal();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Sampler GetSamplerInternal(string name);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int GetSamplerNamesInternal(object namesScriptingPtr);
}
}