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using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UnityEditor.UI
{
internal static class MenuOptions
{
private const string kUILayerName = "UI";
private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
private const string kBackgroundSpritePath = "UI/Skin/Background.psd";
private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
private const string kKnobPath = "UI/Skin/Knob.psd";
private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
private const string kDropdownArrowPath = "UI/Skin/DropdownArrow.psd";
private const string kMaskPath = "UI/Skin/UIMask.psd";
private static DefaultControls.Resources s_StandardResources;
private static DefaultControls.Resources GetStandardResources()
{
if (MenuOptions.s_StandardResources.standard == null)
{
MenuOptions.s_StandardResources.standard = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
MenuOptions.s_StandardResources.background = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Background.psd");
MenuOptions.s_StandardResources.inputField = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/InputFieldBackground.psd");
MenuOptions.s_StandardResources.knob = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Knob.psd");
MenuOptions.s_StandardResources.checkmark = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Checkmark.psd");
MenuOptions.s_StandardResources.dropdown = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/DropdownArrow.psd");
MenuOptions.s_StandardResources.mask = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd");
}
return MenuOptions.s_StandardResources;
}
private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform)
{
SceneView sceneView = SceneView.lastActiveSceneView;
if (sceneView == null && SceneView.sceneViews.Count > 0)
{
sceneView = (SceneView.sceneViews[0] as SceneView);
}
if (!(sceneView == null) && !(sceneView.camera == null))
{
Camera camera = sceneView.camera;
Vector3 zero = Vector3.zero;
Vector2 vector;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2((float)(camera.pixelWidth / 2), (float)(camera.pixelHeight / 2)), camera, out vector))
{
vector.x += canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x;
vector.y += canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y;
vector.x = Mathf.Clamp(vector.x, 0f, canvasRTransform.sizeDelta.x);
vector.y = Mathf.Clamp(vector.y, 0f, canvasRTransform.sizeDelta.y);
zero.x = vector.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x;
zero.y = vector.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y;
Vector3 vector2;
vector2.x = canvasRTransform.sizeDelta.x * (0f - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x;
vector2.y = canvasRTransform.sizeDelta.y * (0f - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y;
Vector3 vector3;
vector3.x = canvasRTransform.sizeDelta.x * (1f - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x;
vector3.y = canvasRTransform.sizeDelta.y * (1f - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y;
zero.x = Mathf.Clamp(zero.x, vector2.x, vector3.x);
zero.y = Mathf.Clamp(zero.y, vector2.y, vector3.y);
}
itemTransform.anchoredPosition = zero;
itemTransform.localRotation = Quaternion.identity;
itemTransform.localScale = Vector3.one;
}
}
private static void PlaceUIElementRoot(GameObject element, MenuCommand menuCommand)
{
GameObject gameObject = menuCommand.context as GameObject;
if (gameObject == null || gameObject.GetComponentInParent<Canvas>() == null)
{
gameObject = MenuOptions.GetOrCreateCanvasGameObject();
}
string uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling(gameObject.transform, element.name);
element.name = uniqueNameForSibling;
Undo.RegisterCreatedObjectUndo(element, "Create " + element.name);
Undo.SetTransformParent(element.transform, gameObject.transform, "Parent " + element.name);
GameObjectUtility.SetParentAndAlign(element, gameObject);
if (gameObject != menuCommand.context)
{
MenuOptions.SetPositionVisibleinSceneView(gameObject.GetComponent<RectTransform>(), element.GetComponent<RectTransform>());
}
Selection.activeGameObject = element;
}
[MenuItem("GameObject/UI/Text", false, 2000)]
public static void AddText(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateText(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Image", false, 2001)]
public static void AddImage(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateImage(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Raw Image", false, 2002)]
public static void AddRawImage(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateRawImage(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Button", false, 2030)]
public static void AddButton(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateButton(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Toggle", false, 2031)]
public static void AddToggle(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateToggle(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Slider", false, 2033)]
public static void AddSlider(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateSlider(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Scrollbar", false, 2034)]
public static void AddScrollbar(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateScrollbar(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Dropdown", false, 2035)]
public static void AddDropdown(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateDropdown(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Input Field", false, 2036)]
public static void AddInputField(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateInputField(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
[MenuItem("GameObject/UI/Canvas", false, 2060)]
public static void AddCanvas(MenuCommand menuCommand)
{
GameObject gameObject = MenuOptions.CreateNewUI();
GameObjectUtility.SetParentAndAlign(gameObject, menuCommand.context as GameObject);
if (gameObject.transform.parent as RectTransform)
{
RectTransform rectTransform = gameObject.transform as RectTransform;
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.one;
rectTransform.anchoredPosition = Vector2.zero;
rectTransform.sizeDelta = Vector2.zero;
}
Selection.activeGameObject = gameObject;
}
[MenuItem("GameObject/UI/Panel", false, 2061)]
public static void AddPanel(MenuCommand menuCommand)
{
GameObject gameObject = DefaultControls.CreatePanel(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(gameObject, menuCommand);
RectTransform component = gameObject.GetComponent<RectTransform>();
component.anchoredPosition = Vector2.zero;
component.sizeDelta = Vector2.zero;
}
[MenuItem("GameObject/UI/Scroll View", false, 2062)]
public static void AddScrollView(MenuCommand menuCommand)
{
GameObject element = DefaultControls.CreateScrollView(MenuOptions.GetStandardResources());
MenuOptions.PlaceUIElementRoot(element, menuCommand);
}
public static GameObject CreateNewUI()
{
GameObject gameObject = new GameObject("Canvas");
gameObject.layer = LayerMask.NameToLayer("UI");
Canvas canvas = gameObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
gameObject.AddComponent<CanvasScaler>();
gameObject.AddComponent<GraphicRaycaster>();
Undo.RegisterCreatedObjectUndo(gameObject, "Create " + gameObject.name);
MenuOptions.CreateEventSystem(false);
return gameObject;
}
[MenuItem("GameObject/UI/Event System", false, 2100)]
public static void CreateEventSystem(MenuCommand menuCommand)
{
GameObject parent = menuCommand.context as GameObject;
MenuOptions.CreateEventSystem(true, parent);
}
private static void CreateEventSystem(bool select)
{
MenuOptions.CreateEventSystem(select, null);
}
private static void CreateEventSystem(bool select, GameObject parent)
{
EventSystem eventSystem = UnityEngine.Object.FindObjectOfType<EventSystem>();
if (eventSystem == null)
{
GameObject gameObject = new GameObject("EventSystem");
GameObjectUtility.SetParentAndAlign(gameObject, parent);
eventSystem = gameObject.AddComponent<EventSystem>();
gameObject.AddComponent<StandaloneInputModule>();
Undo.RegisterCreatedObjectUndo(gameObject, "Create " + gameObject.name);
}
if (select && eventSystem != null)
{
Selection.activeGameObject = eventSystem.gameObject;
}
}
public static GameObject GetOrCreateCanvasGameObject()
{
GameObject activeGameObject = Selection.activeGameObject;
Canvas canvas = (!(activeGameObject != null)) ? null : activeGameObject.GetComponentInParent<Canvas>();
GameObject result;
if (canvas != null && canvas.gameObject.activeInHierarchy)
{
result = canvas.gameObject;
}
else
{
canvas = (UnityEngine.Object.FindObjectOfType(typeof(Canvas)) as Canvas);
if (canvas != null && canvas.gameObject.activeInHierarchy)
{
result = canvas.gameObject;
}
else
{
result = MenuOptions.CreateNewUI();
}
}
return result;
}
}
}