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NScreenBridge.cs
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35 lines (35 loc) · 1.11 KB
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using System;
using System.Runtime.CompilerServices;
namespace UnityEngine
{
public sealed class NScreenBridge : Object
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern NScreenBridge();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void InitServer(int id);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Update();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void StartWatchdogForPid(int pid);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetResolution(int x, int y);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetInput(int x, int y, int button, int key, int type);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void ResetInput();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern Texture2D GetScreenTexture();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Shutdown();
}
}