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ArrayUtility.cs
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using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor
{
public sealed class ArrayUtility
{
public static void Add<T>(ref T[] array, T item)
{
Array.Resize<T>(ref array, array.Length + 1);
array[array.Length - 1] = item;
}
public static bool ArrayEquals<T>(T[] lhs, T[] rhs)
{
if (lhs.Length != rhs.Length)
{
return false;
}
for (int i = 0; i < lhs.Length; i++)
{
if (!lhs[i].Equals(rhs[i]))
{
return false;
}
}
return true;
}
public static void AddRange<T>(ref T[] array, T[] items)
{
int num = array.Length;
Array.Resize<T>(ref array, array.Length + items.Length);
for (int i = 0; i < items.Length; i++)
{
array[num + i] = items[i];
}
}
public static void Insert<T>(ref T[] array, int index, T item)
{
ArrayList arrayList = new ArrayList();
arrayList.AddRange(array);
arrayList.Insert(index, item);
array = (arrayList.ToArray(typeof(T)) as T[]);
}
public static void Remove<T>(ref T[] array, T item)
{
List<T> list = new List<T>(array);
list.Remove(item);
array = list.ToArray();
}
public static List<T> FindAll<T>(T[] array, Predicate<T> match)
{
List<T> list = new List<T>(array);
return list.FindAll(match);
}
public static T Find<T>(T[] array, Predicate<T> match)
{
List<T> list = new List<T>(array);
return list.Find(match);
}
public static int FindIndex<T>(T[] array, Predicate<T> match)
{
List<T> list = new List<T>(array);
return list.FindIndex(match);
}
public static int IndexOf<T>(T[] array, T value)
{
List<T> list = new List<T>(array);
return list.IndexOf(value);
}
public static int LastIndexOf<T>(T[] array, T value)
{
List<T> list = new List<T>(array);
return list.LastIndexOf(value);
}
public static void RemoveAt<T>(ref T[] array, int index)
{
List<T> list = new List<T>(array);
list.RemoveAt(index);
array = list.ToArray();
}
public static bool Contains<T>(T[] array, T item)
{
List<T> list = new List<T>(array);
return list.Contains(item);
}
public static void Clear<T>(ref T[] array)
{
Array.Clear(array, 0, array.Length);
Array.Resize<T>(ref array, 0);
}
}
}