using System.Collections.Generic; namespace MLAPI.Data { /// /// A NetworkedClient /// public class NetworkedClient { /// /// The Id of the NetworkedClient /// public uint ClientId; /// /// The PlayerObject of the Client /// public NetworkedObject PlayerObject; /// /// The NetworkedObject's owned by this Client /// public List OwnedObjects = new List(); /// /// The encryption key used for this client /// public byte[] AesKey; } }