using System.Collections.Generic;
namespace MLAPI.Data
{
///
/// A NetworkedClient
///
public class NetworkedClient
{
///
/// The Id of the NetworkedClient
///
public uint ClientId;
///
/// The PlayerObject of the Client
///
public NetworkedObject PlayerObject;
///
/// The NetworkedObject's owned by this Client
///
public List OwnedObjects = new List();
///
/// The encryption key used for this client
///
public byte[] AesKey;
}
}