-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathThreadPoolMang.cpp
More file actions
112 lines (97 loc) · 2.04 KB
/
ThreadPoolMang.cpp
File metadata and controls
112 lines (97 loc) · 2.04 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
// 线程池管理类实现
#include "StdAfx.h"
#include "ThreadPoolMang.h"
#include "WorkThread.h"
#include "Task.h"
CThreadPoolMang::CThreadPoolMang(int nThreadCount)
: m_nThreadCount(nThreadCount)
{
Initial();
}
CThreadPoolMang::~CThreadPoolMang(void)
{
Release();
}
void CThreadPoolMang::Initial()
{
// 创建线程池
int i = 0;
while ( i < m_nThreadCount )
{
m_sBlockThread.push(new CWorkThread(this, i+1));
//m_lGlobalCounter.Lock();不是直接传入线程中,所以无需加锁
i++;
//m_lGlobalCounter.UnLock();
}
}
void CThreadPoolMang::Release()
{
// 释放资源
while (!m_sBlockThread.empty())
{
CWorkThread* pThread = m_sBlockThread.top();
//pThread->ExitThread();
delete pThread;
m_sBlockThread.pop();
}
}
void CThreadPoolMang::AddTask( CTask* pTask )
{
// 1.是否有空闲线程,有则开始执行任务
if (!m_sBlockThread.empty())
{
// 操作stl,阻塞线程加锁
m_lBlockThread.Lock();
CWorkThread* pThread = m_sBlockThread.top();
assert(pThread != NULL);
m_sBlockThread.pop();
m_lBlockThread.UnLock();
// 通知线程未激活状态
pThread->BeforeWork(pTask);
// 将线程加入到激活线程中
m_lActiveThread.Lock();
m_lstActiveThread.push_back(pThread);
m_lActiveThread.UnLock();
return;
}
// 2.没有则,加入任务列表等待
m_lTaskDeque.Lock();
if (HIGH == pTask->PriorityLevel())
{
m_deqTask.push_front(pTask);
}
else
{
m_deqTask.push_back(pTask);
}
m_lTaskDeque.UnLock();
}
void CThreadPoolMang::BlockThread( CWorkThread* pThread )
{
assert(pThread != NULL);
// 先判断是否有任务还未执行
if (!m_deqTask.empty())
{
// 取出任务
m_lTaskDeque.Lock();
CTask* pTask = m_deqTask.front();
assert(pTask != NULL);
m_deqTask.pop_front();
m_lTaskDeque.UnLock();
// 为线程分配任务,
pThread->BeforeWork(pTask);
return;
}
// 2.没有任务,则将线程加入到阻塞队列中来
m_lBlockThread.Lock();
m_sBlockThread.push(pThread);
m_lBlockThread.UnLock();
// 3.并且冲激活线程列表中移除
m_lActiveThread.Lock();
m_lstActiveThread.remove(pThread);
m_lActiveThread.UnLock();
}
HANDLE CThreadPoolMang::GetThreadHandle()
{
return new HANDLE[10];
}