They currently are:
partial interface GPUResourceTable {
void update(GPUIndex32 slot, GPUBindingResource resource);
GPUIndex32 insertBinding(GPUBindingResource resource);
void removeBinding(GPUIndex32 slot);
};
But the words binding seems extraneous, maybe we should consider doing the following instead?
partial interface GPUResourceTable {
void update(GPUIndex32 slot, GPUBindingResource resource);
GPUIndex32 insert(GPUBindingResource resource);
void remove(GPUIndex32 slot);
};