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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace GhostscriptSharp.API
{
internal class GhostScript32
{
#region Hooks into Ghostscript DLL
[DllImport("gsdll32.dll", EntryPoint = "gsapi_new_instance")]
private static extern int CreateAPIInstance(out IntPtr pinstance, IntPtr caller_handle);
[DllImport("gsdll32.dll", EntryPoint = "gsapi_init_with_args")]
private static extern int InitAPI(IntPtr instance, int argc, string[] argv);
[DllImport("gsdll32.dll", EntryPoint = "gsapi_exit")]
private static extern int ExitAPI(IntPtr instance);
[DllImport("gsdll32.dll", EntryPoint = "gsapi_delete_instance")]
private static extern void DeleteAPIInstance(IntPtr instance);
#endregion
/// <summary>
/// Calls the Ghostscript API with a collection of arguments to be passed to it
/// </summary>
public static void CallAPI(string[] args)
{
// Get a pointer to an instance of the Ghostscript API and run the API with the current arguments
IntPtr gsInstancePtr;
lock (resourceLock)
{
CreateAPIInstance(out gsInstancePtr, IntPtr.Zero);
try
{
int result = InitAPI(gsInstancePtr, args.Length, args);
if (result < 0)
{
throw new ExternalException("Ghostscript conversion error", result);
}
}
finally
{
Cleanup(gsInstancePtr);
}
}
}
/// <summary>
/// Frees up the memory used for the API arguments and clears the Ghostscript API instance
/// </summary>
private static void Cleanup(IntPtr gsInstancePtr)
{
ExitAPI(gsInstancePtr);
DeleteAPIInstance(gsInstancePtr);
}
/// <summary>
/// GS can only support a single instance, so we need to bottleneck any multi-threaded systems.
/// </summary>
private static object resourceLock = new object();
}
}