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// ***********************************************************************
// Copyright (c) 2007 Charlie Poole
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// ***********************************************************************
using System;
namespace NUnit
{
/// <summary>
/// ObjectList represents a collection of objects. It is implemented
/// as a List<object> in .NET 2.0 or higher and as an ArrayList otherwise.
/// ObjectList does not attempt to be a general replacement for either of
/// these classes but only implements what is needed within the framework.
/// </summary>
#if CLR_2_0 || CLR_4_0
public class ObjectList : System.Collections.Generic.List<object>
{
/// <summary>
/// Adds a range of values to the collection.
/// </summary>
/// <param name="collection">The collection.</param>
public void AddRange(System.Collections.ICollection collection)
{
foreach (object item in collection)
Add(item);
}
}
#else
public class ObjectList : System.Collections.ArrayList
{
}
#endif
}