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// ***********************************************************************
// Copyright (c) 2011 Charlie Poole
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// ***********************************************************************
#if (CLR_2_0 || CLR_4_0) && !NETCF && !SILVERLIGHT
using System;
using System.Threading;
namespace NUnit.Framework.Internal
{
/// <summary>
/// The ThreadUtility class encapsulates several static methods
/// useful when working with threads.
/// </summary>
public class ThreadUtility
{
/// <summary>
/// Do our best to Kill a thread
/// </summary>
/// <param name="thread">The thread to kill</param>
public static void Kill(Thread thread)
{
Kill(thread, null);
}
/// <summary>
/// Do our best to kill a thread, passing state info
/// </summary>
/// <param name="thread">The thread to kill</param>
/// <param name="stateInfo">Info for the ThreadAbortException handler</param>
public static void Kill(Thread thread, object stateInfo)
{
try
{
if (stateInfo == null)
thread.Abort();
else
thread.Abort(stateInfo);
}
catch (ThreadStateException)
{
// Although obsolete, this use of Resume() takes care of
// the odd case where a ThreadStateException is received
// so we continue to use it.
#pragma warning disable CS0618 // obsolete
thread.Resume();
#pragma warning restore CS0618
}
if ( (thread.ThreadState & ThreadState.WaitSleepJoin) != 0 )
thread.Interrupt();
}
private ThreadUtility() { }
}
}
#endif