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//
// TweenManager.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* A TweenManager updates all your tweens and timelines at once.
* Its main interest is that it handles the tween/timeline life-cycles for you,
* as well as the pooling constraints (if object pooling is enabled).
* <p/>
*
* Just give it a bunch of tweens or timelines and call update() periodically,
* you don't need to care for anything else! Relax and enjoy your animations.
*
* @see Tween
* @see Timeline
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
#ifndef __TweenManager__
#define __TweenManager__
#include <algorithm>
#include <vector>
#include <TweenEngine/BaseTween.h>
namespace TweenEngine
{
class TweenManager
{
private:
std::vector<BaseTween *>objects;
bool isPaused = false;
public:
TweenManager();
static void setAutoRemove(BaseTween &object, bool value);
static void setAutoStart(BaseTween &object, bool value);
TweenManager &add(BaseTween &object);
void killAll();
void ensureCapacity(int minCapacity);
void pause();
void resume();
void update(float delta);
int size();
// Debug Helpers
int getRunningTweensCount();
int getRunningTimelinesCount();
std::vector<BaseTween *> &getObjects();
};
}
#endif /* defined(__TweenManager__) */