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threshold : 0, // pixels from the top of the expedition for it to become fixes
destination_threshold : 200, // pixels from the top of destination for it to be considered active
throttle_delay : 30, // calculation throttling to increase framerate
fixed_top : 0, // top distance in pixels assigend to the fixed element on scroll
offset_by_height : true, // whether to offset the destination by the expedition height. Usually you want this to be true, unless your expedition is on the side.