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<div class="title">Shader.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// you must not claim that you wrote the original software.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// If you use this software in a product, an acknowledgment</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// in the product documentation would be appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// and must not be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef CPP3DS_SHADER_HPP</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#define CPP3DS_SHADER_HPP</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// Headers</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"></span><span class="preprocessor">#include <cpp3ds/OpenGL.hpp></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <cpp3ds/Graphics/Transform.hpp></span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <cpp3ds/Graphics/Color.hpp></span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <cpp3ds/System/NonCopyable.hpp></span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include <cpp3ds/System/Vector2.hpp></span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include <cpp3ds/System/Vector3.hpp></span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include <map></span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include <string></span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#ifndef EMULATION</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include <3ds.h></span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="keyword">namespace </span><a class="code" href="namespacecpp3ds.htm">cpp3ds</a></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> {</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="keyword">class </span>InputStream;</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">class </span>Texture;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="classcpp3ds_1_1Shader.htm"> 53</a></span> <span class="keyword">class </span><a class="code" href="classcpp3ds_1_1Shader.htm">Shader</a> : <a class="code" href="classcpp3ds_1_1NonCopyable.htm">NonCopyable</a></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> {</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="keyword">public</span> :</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> </div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <span class="keyword">static</span> <a class="code" href="classcpp3ds_1_1Shader.htm">Shader</a> Default;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> </div>
<div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4"> 63</a></span>  <span class="keyword">enum</span> <a class="code" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4">Type</a></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  {</div>
<div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4a5a748b2648cd4c2b4bbd52e0f9696637"> 65</a></span>  <a class="code" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4a5a748b2648cd4c2b4bbd52e0f9696637">Vertex</a>, </div>
<div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4ab348507f7d19a662b3ca5bcc401aeccf"> 66</a></span>  <a class="code" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4ab348507f7d19a662b3ca5bcc401aeccf">Geometry</a>, </div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  };</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="structcpp3ds_1_1Shader_1_1CurrentTextureType.htm"> 76</a></span>  <span class="keyword">struct </span><a class="code" href="structcpp3ds_1_1Shader_1_1CurrentTextureType.htm">CurrentTextureType</a> {};</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div>
<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classcpp3ds_1_1Shader.htm#aabc11623a42072f6bf37a31451898087"> 84</a></span>  <span class="keyword">static</span> <a class="code" href="structcpp3ds_1_1Shader_1_1CurrentTextureType.htm">CurrentTextureType</a> <a class="code" href="classcpp3ds_1_1Shader.htm#aabc11623a42072f6bf37a31451898087">CurrentTexture</a>;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="keyword">public</span> :</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <a class="code" href="classcpp3ds_1_1Shader.htm#ad286cd9f76fb36f4110b8326cd08041c">Shader</a>();</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <a class="code" href="classcpp3ds_1_1Shader.htm#aeddfb830255a2977d8b7f8d88ac83368">~Shader</a>();</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="keywordtype">bool</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a52885b82c9fa4e8acde1eda3b182db3d">loadFromFile</a>(<span class="keyword">const</span> std::string& filename, <a class="code" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4">Type</a> type);</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  <span class="keywordtype">bool</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a52885b82c9fa4e8acde1eda3b182db3d">loadFromFile</a>(<span class="keyword">const</span> std::string& vertexShaderFilename, <span class="keyword">const</span> std::string& fragmentShaderFilename);</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span> </div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <span class="keywordtype">bool</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a94b0ff57c962947ba6e978835fd2811a">loadFromMemory</a>(<span class="keyword">const</span> std::string& shader, <a class="code" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4">Type</a> type);</div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  <span class="keywordtype">bool</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a94b0ff57c962947ba6e978835fd2811a">loadFromMemory</a>(<span class="keyword">const</span> std::string& vertexShader, <span class="keyword">const</span> std::string& fragmentShader);</div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keywordtype">bool</span> loadBinary(<span class="keyword">const</span> Uint8* data, <span class="keyword">const</span> Uint32 size, <a class="code" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4">Type</a> type);</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span> </div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keywordtype">bool</span> <a class="code" href="classcpp3ds_1_1Shader.htm#aa608b55b70acc17b0b955249f5f7d95e">loadFromStream</a>(<a class="code" href="classcpp3ds_1_1InputStream.htm">InputStream</a>& stream, <a class="code" href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4">Type</a> type);</div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span> </div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  <span class="keywordtype">bool</span> <a class="code" href="classcpp3ds_1_1Shader.htm#aa608b55b70acc17b0b955249f5f7d95e">loadFromStream</a>(<a class="code" href="classcpp3ds_1_1InputStream.htm">InputStream</a>& vertexShaderStream, <a class="code" href="classcpp3ds_1_1InputStream.htm">InputStream</a>& fragmentShaderStream);</div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x);</div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span> </div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);</div>
<div class="line"><a name="l00270"></a><span class="lineno"> 270</span> </div>
<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);</div>
<div class="line"><a name="l00293"></a><span class="lineno"> 293</span> </div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> w);</div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2f</a>& vector);</div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span> </div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Vector3.htm">Vector3f</a>& vector);</div>
<div class="line"><a name="l00359"></a><span class="lineno"> 359</span> </div>
<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Color.htm">Color</a>& color);</div>
<div class="line"><a name="l00386"></a><span class="lineno"> 386</span> </div>
<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Transform.htm">cpp3ds::Transform</a>& transform);</div>
<div class="line"><a name="l00409"></a><span class="lineno"> 409</span> </div>
<div class="line"><a name="l00440"></a><span class="lineno"> 440</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Texture.htm">Texture</a>& texture);</div>
<div class="line"><a name="l00441"></a><span class="lineno"> 441</span> </div>
<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">setParameter</a>(<span class="keyword">const</span> std::string& name, <a class="code" href="structcpp3ds_1_1Shader_1_1CurrentTextureType.htm">CurrentTextureType</a>);</div>
<div class="line"><a name="l00464"></a><span class="lineno"> 464</span> </div>
<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classcpp3ds_1_1Shader.htm#acb1606fe845e2e6bebb10ad77262e149">getNativeHandle</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00476"></a><span class="lineno"> 476</span> </div>
<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a5ed8788d346098bf6b7c7affa0cff53a">bind</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Shader.htm">Shader</a>* shader);</div>
<div class="line"><a name="l00499"></a><span class="lineno"> 499</span> </div>
<div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classcpp3ds_1_1Shader.htm#a13e9f22419e095255510275e2f862b13">isAvailable</a>();</div>
<div class="line"><a name="l00511"></a><span class="lineno"> 511</span> </div>
<div class="line"><a name="l00512"></a><span class="lineno"> 512</span> <span class="keyword">private</span> :</div>
<div class="line"><a name="l00513"></a><span class="lineno"> 513</span> </div>
<div class="line"><a name="l00526"></a><span class="lineno"> 526</span>  <span class="keywordtype">bool</span> compile(<span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderCode, <span class="keyword">const</span> <span class="keywordtype">char</span>* fragmentShaderCode);</div>
<div class="line"><a name="l00527"></a><span class="lineno"> 527</span> </div>
<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>  <span class="keywordtype">void</span> bindTextures() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00536"></a><span class="lineno"> 536</span> </div>
<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>  <span class="keywordtype">int</span> getParamLocation(<span class="keyword">const</span> std::string& name);</div>
<div class="line"><a name="l00546"></a><span class="lineno"> 546</span> </div>
<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>  <span class="comment">// Types</span></div>
<div class="line"><a name="l00550"></a><span class="lineno"> 550</span> <span class="comment"></span> <span class="keyword">typedef</span> std::map<int, const Texture*> TextureTable;</div>
<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>  <span class="keyword">typedef</span> std::map<std::string, int> ParamTable;</div>
<div class="line"><a name="l00552"></a><span class="lineno"> 552</span> </div>
<div class="line"><a name="l00554"></a><span class="lineno"> 554</span>  <span class="comment">// Member data</span></div>
<div class="line"><a name="l00556"></a><span class="lineno"> 556</span> <span class="comment"></span> GLuint m_shaderProgram; </div>
<div class="line"><a name="l00557"></a><span class="lineno"> 557</span>  <span class="keywordtype">int</span> m_currentTexture; </div>
<div class="line"><a name="l00558"></a><span class="lineno"> 558</span>  TextureTable m_textures; </div>
<div class="line"><a name="l00559"></a><span class="lineno"> 559</span>  ParamTable m_params; </div>
<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>  std::vector<char> m_shaderData;</div>
<div class="line"><a name="l00561"></a><span class="lineno"> 561</span> </div>
<div class="line"><a name="l00562"></a><span class="lineno"> 562</span> <span class="preprocessor">#ifndef EMULATION</span></div>
<div class="line"><a name="l00563"></a><span class="lineno"> 563</span>  DVLB_s* dvlb;</div>
<div class="line"><a name="l00564"></a><span class="lineno"> 564</span>  shaderProgram_s shader;</div>
<div class="line"><a name="l00565"></a><span class="lineno"> 565</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00566"></a><span class="lineno"> 566</span> };</div>
<div class="line"><a name="l00567"></a><span class="lineno"> 567</span> </div>
<div class="line"><a name="l00568"></a><span class="lineno"> 568</span> }</div>
<div class="line"><a name="l00569"></a><span class="lineno"> 569</span> </div>
<div class="line"><a name="l00570"></a><span class="lineno"> 570</span> </div>
<div class="line"><a name="l00571"></a><span class="lineno"> 571</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00572"></a><span class="lineno"> 572</span> </div>
<div class="line"><a name="l00573"></a><span class="lineno"> 573</span> </div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm">cpp3ds::Shader</a></div><div class="ttdoc">Shader class (vertex and fragment) </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00053">Shader.hpp:53</a></div></div>
<div class="ttc" id="structcpp3ds_1_1Shader_1_1CurrentTextureType_htm"><div class="ttname"><a href="structcpp3ds_1_1Shader_1_1CurrentTextureType.htm">cpp3ds::Shader::CurrentTextureType</a></div><div class="ttdoc">Special type that can be passed to setParameter, and that represents the texture of the object being ...</div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00076">Shader.hpp:76</a></div></div>
<div class="ttc" id="classcpp3ds_1_1InputStream_htm"><div class="ttname"><a href="classcpp3ds_1_1InputStream.htm">cpp3ds::InputStream</a></div><div class="ttdoc">Abstract class for custom file input streams. </div><div class="ttdef"><b>Definition:</b> <a href="InputStream_8hpp_source.htm#l00040">InputStream.hpp:40</a></div></div>
<div class="ttc" id="namespacecpp3ds_htm"><div class="ttname"><a href="namespacecpp3ds.htm">cpp3ds</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.htm#l00033">AlResource.hpp:33</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_acb1606fe845e2e6bebb10ad77262e149"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#acb1606fe845e2e6bebb10ad77262e149">cpp3ds::Shader::getNativeHandle</a></div><div class="ttdeci">unsigned int getNativeHandle() const </div><div class="ttdoc">Get the underlying OpenGL handle of the shader. </div></div>
<div class="ttc" id="classcpp3ds_1_1Color_htm"><div class="ttname"><a href="classcpp3ds_1_1Color.htm">cpp3ds::Color</a></div><div class="ttdoc">Utility class for manpulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.htm#l00036">Color.hpp:36</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_a114b96901ef73f5585dac76edfda658a"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#a114b96901ef73f5585dac76edfda658a">cpp3ds::Shader::setParameter</a></div><div class="ttdeci">void setParameter(const std::string &name, float x)</div><div class="ttdoc">Change a float parameter of the shader. </div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_a13e9f22419e095255510275e2f862b13"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#a13e9f22419e095255510275e2f862b13">cpp3ds::Shader::isAvailable</a></div><div class="ttdeci">static bool isAvailable()</div><div class="ttdoc">Tell whether or not the system supports shaders. </div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_ad7cfbbd3834bbc9e3e714171fb848fa4"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4">cpp3ds::Shader::Type</a></div><div class="ttdeci">Type</div><div class="ttdoc">Types of shaders. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00063">Shader.hpp:63</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_ad286cd9f76fb36f4110b8326cd08041c"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#ad286cd9f76fb36f4110b8326cd08041c">cpp3ds::Shader::Shader</a></div><div class="ttdeci">Shader()</div><div class="ttdoc">Default constructor. </div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_ad7cfbbd3834bbc9e3e714171fb848fa4a5a748b2648cd4c2b4bbd52e0f9696637"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4a5a748b2648cd4c2b4bbd52e0f9696637">cpp3ds::Shader::Vertex</a></div><div class="ttdoc">Vertex shader. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00065">Shader.hpp:65</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Vector2_htm"><div class="ttname"><a href="classcpp3ds_1_1Vector2.htm">cpp3ds::Vector2< float ></a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_a52885b82c9fa4e8acde1eda3b182db3d"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#a52885b82c9fa4e8acde1eda3b182db3d">cpp3ds::Shader::loadFromFile</a></div><div class="ttdeci">bool loadFromFile(const std::string &filename, Type type)</div><div class="ttdoc">Load either the vertex or fragment shader from a file. </div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_aabc11623a42072f6bf37a31451898087"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#aabc11623a42072f6bf37a31451898087">cpp3ds::Shader::CurrentTexture</a></div><div class="ttdeci">static CurrentTextureType CurrentTexture</div><div class="ttdoc">Represents the texture of the object being drawn. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00084">Shader.hpp:84</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_ad7cfbbd3834bbc9e3e714171fb848fa4ab348507f7d19a662b3ca5bcc401aeccf"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#ad7cfbbd3834bbc9e3e714171fb848fa4ab348507f7d19a662b3ca5bcc401aeccf">cpp3ds::Shader::Geometry</a></div><div class="ttdoc">Geometry shader. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00066">Shader.hpp:66</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_aeddfb830255a2977d8b7f8d88ac83368"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#aeddfb830255a2977d8b7f8d88ac83368">cpp3ds::Shader::~Shader</a></div><div class="ttdeci">~Shader()</div><div class="ttdoc">Destructor. </div></div>
<div class="ttc" id="classcpp3ds_1_1NonCopyable_htm"><div class="ttname"><a href="classcpp3ds_1_1NonCopyable.htm">cpp3ds::NonCopyable</a></div><div class="ttdoc">Utility class that makes any derived class non-copyable. </div><div class="ttdef"><b>Definition:</b> <a href="NonCopyable_8hpp_source.htm#l00035">NonCopyable.hpp:35</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_a94b0ff57c962947ba6e978835fd2811a"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#a94b0ff57c962947ba6e978835fd2811a">cpp3ds::Shader::loadFromMemory</a></div><div class="ttdeci">bool loadFromMemory(const std::string &shader, Type type)</div><div class="ttdoc">Load either the vertex or fragment shader from a source code in memory. </div></div>
<div class="ttc" id="classcpp3ds_1_1Vector3_htm"><div class="ttname"><a href="classcpp3ds_1_1Vector3.htm">cpp3ds::Vector3< float ></a></div></div>
<div class="ttc" id="classcpp3ds_1_1Transform_htm"><div class="ttname"><a href="classcpp3ds_1_1Transform.htm">cpp3ds::Transform</a></div><div class="ttdoc">Define a 3x3 transform matrix. </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.htm#l00041">Transform.hpp:41</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_aa608b55b70acc17b0b955249f5f7d95e"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#aa608b55b70acc17b0b955249f5f7d95e">cpp3ds::Shader::loadFromStream</a></div><div class="ttdeci">bool loadFromStream(InputStream &stream, Type type)</div><div class="ttdoc">Load either the vertex or fragment shader from a custom stream. </div></div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm_a5ed8788d346098bf6b7c7affa0cff53a"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm#a5ed8788d346098bf6b7c7affa0cff53a">cpp3ds::Shader::bind</a></div><div class="ttdeci">static void bind(const Shader *shader)</div><div class="ttdoc">Bind a shader for rendering. </div></div>
<div class="ttc" id="classcpp3ds_1_1Texture_htm"><div class="ttname"><a href="classcpp3ds_1_1Texture.htm">cpp3ds::Texture</a></div><div class="ttdoc">some things could easily be broken/////// </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.htm#l00047">Texture.hpp:47</a></div></div>
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