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<div class="title">RenderTarget.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// you must not claim that you wrote the original software.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// If you use this software in a product, an acknowledgment</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// in the product documentation would be appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// and must not be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef CPP3DS_RENDERTARGET_HPP</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#define CPP3DS_RENDERTARGET_HPP</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include <cpp3ds/Graphics/Color.hpp></span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include <cpp3ds/Graphics/Rect.hpp></span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#include <cpp3ds/Graphics/View.hpp></span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include <cpp3ds/Graphics/Transform.hpp></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <cpp3ds/Graphics/BlendMode.hpp></span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <cpp3ds/Graphics/RenderStates.hpp></span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <cpp3ds/Graphics/PrimitiveType.hpp></span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include <cpp3ds/Graphics/Vertex.hpp></span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include <cpp3ds/System/NonCopyable.hpp></span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">namespace </span><a class="code" href="namespacecpp3ds.htm">cpp3ds</a></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> {</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">class </span>Drawable;</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div>
<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classcpp3ds_1_1RenderTarget.htm"> 47</a></span> <span class="keyword">class </span><a class="code" href="classcpp3ds_1_1RenderTarget.htm">RenderTarget</a> : <a class="code" href="classcpp3ds_1_1NonCopyable.htm">NonCopyable</a></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> {</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="keyword">public</span> :</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">virtual</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#a2357705dca617d2b3845efbfa914aa12">~RenderTarget</a>();</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> </div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#a600b4a42e3fefab9541de3dbace0abb5">clear</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Color.htm">Color</a>& color = <a class="code" href="classcpp3ds_1_1Color.htm">Color</a>(0, 0, 0, 255));</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#a5bff7d4a2436923f6479a88b7fa41f9a">setView</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1View.htm">View</a>& view);</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1View.htm">View</a>& <a class="code" href="classcpp3ds_1_1RenderTarget.htm#a13701786ddaff4085274b909a47977b4">getView</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1View.htm">View</a>& <a class="code" href="classcpp3ds_1_1RenderTarget.htm#a33cda9c67c7b2024e613fbf9f93f9217">getDefaultView</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <a class="code" href="classcpp3ds_1_1Rect.htm">IntRect</a> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#ad2247b4beb5f974c27b25dd2fb6d6d22">getViewport</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1View.htm">View</a>& view) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2f</a> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#ab3d9d693536c86a0ec50d7339225d0a6">mapPixelToCoords</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2i</a>& point) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2f</a> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#ab3d9d693536c86a0ec50d7339225d0a6">mapPixelToCoords</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2i</a>& point, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1View.htm">View</a>& view) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2i</a> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#ae48105c264968176516ffa19b170a378">mapCoordsToPixel</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2f</a>& point) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span> </div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2i</a> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#ae48105c264968176516ffa19b170a378">mapCoordsToPixel</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2f</a>& point, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1View.htm">View</a>& view) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span> </div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#aa2e8c33cc27a93be57b42526e71cd22a">draw</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Drawable.htm">Drawable</a>& drawable, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1RenderStates.htm">RenderStates</a>& states = <a class="code" href="classcpp3ds_1_1RenderStates.htm#abf4de75522cf4deee9ef9bf145104c5e">RenderStates::Default</a>);</div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#aa2e8c33cc27a93be57b42526e71cd22a">draw</a>(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Vertex.htm">Vertex</a>* vertices, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vertexCount,</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  <a class="code" href="group__graphics.htm#ga387343a4508f0646a1948d7121df3b65">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1RenderStates.htm">RenderStates</a>& states = <a class="code" href="classcpp3ds_1_1RenderStates.htm#abf4de75522cf4deee9ef9bf145104c5e">RenderStates::Default</a>);</div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span> </div>
<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keyword">virtual</span> <a class="code" href="classcpp3ds_1_1Vector2.htm">Vector2u</a> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#af02b04b50f860d273779b617e01e99ef">getSize</a>() <span class="keyword">const</span> = 0;</div>
<div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#afce6a8f6fcf06cf3c4907ca6965633e4">pushGLStates</a>();</div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span> </div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#a6c454cc6929f6fc669c9e2fcfe3e0db9">popGLStates</a>();</div>
<div class="line"><a name="l00298"></a><span class="lineno"> 298</span> </div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#af15d8a9394848836bbbfd954ed64daad">resetGLStates</a>();</div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span> </div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span> <span class="keyword">protected</span> :</div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span> </div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  <a class="code" href="classcpp3ds_1_1RenderTarget.htm#abc668c283f4d081d9a3837b5aa146f0f">RenderTarget</a>();</div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  <span class="keywordtype">void</span> <a class="code" href="classcpp3ds_1_1RenderTarget.htm#a7b7cce67534f71fee75d4b12dd3d5704">initialize</a>();</div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span> </div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span> <span class="keyword">private</span>:</div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span> </div>
<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>  <span class="keywordtype">void</span> applyCurrentView();</div>
<div class="line"><a name="l00346"></a><span class="lineno"> 346</span> </div>
<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  <span class="keywordtype">void</span> applyBlendMode(<span class="keyword">const</span> <a class="code" href="structcpp3ds_1_1BlendMode.htm">BlendMode</a>& mode);</div>
<div class="line"><a name="l00354"></a><span class="lineno"> 354</span> </div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  <span class="keywordtype">void</span> applyTransform(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Transform.htm">Transform</a>& transform);</div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span> </div>
<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  <span class="keywordtype">void</span> applyTexture(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Texture.htm">Texture</a>* texture);</div>
<div class="line"><a name="l00370"></a><span class="lineno"> 370</span> </div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  <span class="keywordtype">void</span> applyShader(<span class="keyword">const</span> <a class="code" href="classcpp3ds_1_1Shader.htm">Shader</a>* shader);</div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span> </div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> activate(<span class="keywordtype">bool</span> active) = 0;</div>
<div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div>
<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  <span class="keyword">struct </span>StatesCache</div>
<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>  {</div>
<div class="line"><a name="l00399"></a><span class="lineno"> 399</span>  <span class="keyword">enum</span> {VertexCacheSize = 4};</div>
<div class="line"><a name="l00400"></a><span class="lineno"> 400</span> </div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keywordtype">bool</span> glStatesSet; </div>
<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keywordtype">bool</span> viewChanged; </div>
<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <a class="code" href="structcpp3ds_1_1BlendMode.htm">BlendMode</a> lastBlendMode; </div>
<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  Uint64 lastTextureId; </div>
<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  <span class="keywordtype">bool</span> useVertexCache; </div>
<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  <a class="code" href="classcpp3ds_1_1Vertex.htm">Vertex</a>* vertexCache; </div>
<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  };</div>
<div class="line"><a name="l00408"></a><span class="lineno"> 408</span> </div>
<div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="comment">// Member data</span></div>
<div class="line"><a name="l00412"></a><span class="lineno"> 412</span> <span class="comment"></span> <a class="code" href="classcpp3ds_1_1View.htm">View</a> m_defaultView; </div>
<div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  <a class="code" href="classcpp3ds_1_1View.htm">View</a> m_view; </div>
<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  StatesCache m_cache; </div>
<div class="line"><a name="l00415"></a><span class="lineno"> 415</span> };</div>
<div class="line"><a name="l00416"></a><span class="lineno"> 416</span> </div>
<div class="line"><a name="l00417"></a><span class="lineno"> 417</span> }</div>
<div class="line"><a name="l00418"></a><span class="lineno"> 418</span> </div>
<div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div>
<div class="line"><a name="l00420"></a><span class="lineno"> 420</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00421"></a><span class="lineno"> 421</span> </div>
<div class="line"><a name="l00422"></a><span class="lineno"> 422</span> </div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm">cpp3ds::Shader</a></div><div class="ttdoc">Shader class (vertex and fragment) </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00053">Shader.hpp:53</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Rect_htm"><div class="ttname"><a href="classcpp3ds_1_1Rect.htm">cpp3ds::Rect< int ></a></div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_a5bff7d4a2436923f6479a88b7fa41f9a"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#a5bff7d4a2436923f6479a88b7fa41f9a">cpp3ds::RenderTarget::setView</a></div><div class="ttdeci">void setView(const View &view)</div><div class="ttdoc">Change the current active view. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_aa2e8c33cc27a93be57b42526e71cd22a"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#aa2e8c33cc27a93be57b42526e71cd22a">cpp3ds::RenderTarget::draw</a></div><div class="ttdeci">void draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)</div><div class="ttdoc">Draw a drawable object to the render-target. </div></div>
<div class="ttc" id="namespacecpp3ds_htm"><div class="ttname"><a href="namespacecpp3ds.htm">cpp3ds</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.htm#l00033">AlResource.hpp:33</a></div></div>
<div class="ttc" id="structcpp3ds_1_1BlendMode_htm"><div class="ttname"><a href="structcpp3ds_1_1BlendMode.htm">cpp3ds::BlendMode</a></div><div class="ttdoc">Blending modes for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="BlendMode_8hpp_source.htm#l00036">BlendMode.hpp:36</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Color_htm"><div class="ttname"><a href="classcpp3ds_1_1Color.htm">cpp3ds::Color</a></div><div class="ttdoc">Utility class for manpulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.htm#l00036">Color.hpp:36</a></div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_a7b7cce67534f71fee75d4b12dd3d5704"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#a7b7cce67534f71fee75d4b12dd3d5704">cpp3ds::RenderTarget::initialize</a></div><div class="ttdeci">void initialize()</div><div class="ttdoc">Performs the common initialization step after creation. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_ab3d9d693536c86a0ec50d7339225d0a6"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#ab3d9d693536c86a0ec50d7339225d0a6">cpp3ds::RenderTarget::mapPixelToCoords</a></div><div class="ttdeci">Vector2f mapPixelToCoords(const Vector2i &point) const </div><div class="ttdoc">Convert a point from target coordinates to world coordinates, using the current view. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_a2357705dca617d2b3845efbfa914aa12"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#a2357705dca617d2b3845efbfa914aa12">cpp3ds::RenderTarget::~RenderTarget</a></div><div class="ttdeci">virtual ~RenderTarget()</div><div class="ttdoc">Destructor. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_abc668c283f4d081d9a3837b5aa146f0f"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#abc668c283f4d081d9a3837b5aa146f0f">cpp3ds::RenderTarget::RenderTarget</a></div><div class="ttdeci">RenderTarget()</div><div class="ttdoc">Default constructor. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_a33cda9c67c7b2024e613fbf9f93f9217"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#a33cda9c67c7b2024e613fbf9f93f9217">cpp3ds::RenderTarget::getDefaultView</a></div><div class="ttdeci">const View & getDefaultView() const </div><div class="ttdoc">Get the default view of the render target. </div></div>
<div class="ttc" id="classcpp3ds_1_1Vertex_htm"><div class="ttname"><a href="classcpp3ds_1_1Vertex.htm">cpp3ds::Vertex</a></div><div class="ttdoc">Define a point with color and texture coordinates. </div><div class="ttdef"><b>Definition:</b> <a href="Vertex_8hpp_source.htm#l00041">Vertex.hpp:41</a></div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_af02b04b50f860d273779b617e01e99ef"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#af02b04b50f860d273779b617e01e99ef">cpp3ds::RenderTarget::getSize</a></div><div class="ttdeci">virtual Vector2u getSize() const =0</div><div class="ttdoc">Return the size of the rendering region of the target. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_afce6a8f6fcf06cf3c4907ca6965633e4"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#afce6a8f6fcf06cf3c4907ca6965633e4">cpp3ds::RenderTarget::pushGLStates</a></div><div class="ttdeci">void pushGLStates()</div><div class="ttdoc">Save the current OpenGL render states and matrices. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_a13701786ddaff4085274b909a47977b4"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#a13701786ddaff4085274b909a47977b4">cpp3ds::RenderTarget::getView</a></div><div class="ttdeci">const View & getView() const </div><div class="ttdoc">Get the view currently in use in the render target. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderStates_htm_abf4de75522cf4deee9ef9bf145104c5e"><div class="ttname"><a href="classcpp3ds_1_1RenderStates.htm#abf4de75522cf4deee9ef9bf145104c5e">cpp3ds::RenderStates::Default</a></div><div class="ttdeci">static const RenderStates Default</div><div class="ttdoc">Special instance holding the default render states. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.htm#l00109">RenderStates.hpp:109</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Drawable_htm"><div class="ttname"><a href="classcpp3ds_1_1Drawable.htm">cpp3ds::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render target. </div><div class="ttdef"><b>Definition:</b> <a href="Drawable_8hpp_source.htm#l00043">Drawable.hpp:43</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Vector2_htm"><div class="ttname"><a href="classcpp3ds_1_1Vector2.htm">cpp3ds::Vector2< float ></a></div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_a600b4a42e3fefab9541de3dbace0abb5"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#a600b4a42e3fefab9541de3dbace0abb5">cpp3ds::RenderTarget::clear</a></div><div class="ttdeci">void clear(const Color &color=Color(0, 0, 0, 255))</div><div class="ttdoc">Clear the entire target with a single color. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_a6c454cc6929f6fc669c9e2fcfe3e0db9"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#a6c454cc6929f6fc669c9e2fcfe3e0db9">cpp3ds::RenderTarget::popGLStates</a></div><div class="ttdeci">void popGLStates()</div><div class="ttdoc">Restore the previously saved OpenGL render states and matrices. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm">cpp3ds::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> <a href="RenderTarget_8hpp_source.htm#l00047">RenderTarget.hpp:47</a></div></div>
<div class="ttc" id="classcpp3ds_1_1NonCopyable_htm"><div class="ttname"><a href="classcpp3ds_1_1NonCopyable.htm">cpp3ds::NonCopyable</a></div><div class="ttdoc">Utility class that makes any derived class non-copyable. </div><div class="ttdef"><b>Definition:</b> <a href="NonCopyable_8hpp_source.htm#l00035">NonCopyable.hpp:35</a></div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_ae48105c264968176516ffa19b170a378"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#ae48105c264968176516ffa19b170a378">cpp3ds::RenderTarget::mapCoordsToPixel</a></div><div class="ttdeci">Vector2i mapCoordsToPixel(const Vector2f &point) const </div><div class="ttdoc">Convert a point from world coordinates to target coordinates, using the current view. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderStates_htm"><div class="ttname"><a href="classcpp3ds_1_1RenderStates.htm">cpp3ds::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.htm#l00044">RenderStates.hpp:44</a></div></div>
<div class="ttc" id="group__graphics_htm_ga387343a4508f0646a1948d7121df3b65"><div class="ttname"><a href="group__graphics.htm#ga387343a4508f0646a1948d7121df3b65">cpp3ds::PrimitiveType</a></div><div class="ttdeci">PrimitiveType</div><div class="ttdoc">Types of primitives that a cpp3ds::VertexArray can render. </div><div class="ttdef"><b>Definition:</b> <a href="PrimitiveType_8hpp_source.htm#l00039">PrimitiveType.hpp:39</a></div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_ad2247b4beb5f974c27b25dd2fb6d6d22"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#ad2247b4beb5f974c27b25dd2fb6d6d22">cpp3ds::RenderTarget::getViewport</a></div><div class="ttdeci">IntRect getViewport(const View &view) const </div><div class="ttdoc">Get the viewport of a view, applied to this render target. </div></div>
<div class="ttc" id="classcpp3ds_1_1RenderTarget_htm_af15d8a9394848836bbbfd954ed64daad"><div class="ttname"><a href="classcpp3ds_1_1RenderTarget.htm#af15d8a9394848836bbbfd954ed64daad">cpp3ds::RenderTarget::resetGLStates</a></div><div class="ttdeci">void resetGLStates()</div><div class="ttdoc">Reset the internal OpenGL states so that the target is ready for drawing. </div></div>
<div class="ttc" id="classcpp3ds_1_1View_htm"><div class="ttname"><a href="classcpp3ds_1_1View.htm">cpp3ds::View</a></div><div class="ttdoc">2D camera that defines what region is shown on screen </div><div class="ttdef"><b>Definition:</b> <a href="View_8hpp_source.htm#l00042">View.hpp:42</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Transform_htm"><div class="ttname"><a href="classcpp3ds_1_1Transform.htm">cpp3ds::Transform</a></div><div class="ttdoc">Define a 3x3 transform matrix. </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.htm#l00041">Transform.hpp:41</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Texture_htm"><div class="ttname"><a href="classcpp3ds_1_1Texture.htm">cpp3ds::Texture</a></div><div class="ttdoc">some things could easily be broken/////// </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.htm#l00047">Texture.hpp:47</a></div></div>
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