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<li class="navelem"><a class="el" href="dir_0b93ed46ee854382aab85c778b89946e.htm">include</a></li><li class="navelem"><a class="el" href="dir_18d409fe281a3b15bd325ab753ead42a.htm">cpp3ds</a></li><li class="navelem"><a class="el" href="dir_b6f6377c514aded02f52653f040de614.htm">Window</a></li> </ul>
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<div class="title">Game.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef CPP3DS_GAME_HPP</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define CPP3DS_GAME_HPP</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <vector></span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include <cpp3ds/Window/Event.hpp></span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include <cpp3ds/Window/Window.hpp></span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include <cpp3ds/Graphics/Console.hpp></span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include <cpp3ds/Graphics/Shader.hpp></span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include <cpp3ds/Graphics/RenderTexture.hpp></span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#ifdef EMULATION</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor"> #include <SFML/Graphics.hpp></span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#else</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor"> #include <3ds.h></span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">namespace </span><a class="code" href="namespacecpp3ds.htm">cpp3ds</a> {</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classcpp3ds_1_1Game.htm"> 18</a></span> <span class="keyword">class </span><a class="code" href="classcpp3ds_1_1Game.htm">Game</a> {</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> update(<span class="keywordtype">float</span> delta) = 0;</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> processEvent(<a class="code" href="classcpp3ds_1_1Event.htm">Event</a>& event) = 0;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderTopScreen(<a class="code" href="classcpp3ds_1_1Window.htm">Window</a>& window) = 0;</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderBottomScreen(<a class="code" href="classcpp3ds_1_1Window.htm">Window</a>& window) = 0;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  <span class="keywordtype">void</span> console(Screen screen = BottomScreen, <a class="code" href="classcpp3ds_1_1Color.htm">Color</a> color = <a class="code" href="classcpp3ds_1_1Color.htm#a14b45ce75600409e62137f4249f896ad">Color::White</a>);</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  <span class="keywordtype">void</span> render();</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  <span class="keywordtype">void</span> run();</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  <span class="keywordtype">void</span> exit();</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  <a class="code" href="classcpp3ds_1_1Game.htm">Game</a>();</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  <span class="keyword">virtual</span> ~<a class="code" href="classcpp3ds_1_1Game.htm">Game</a>();</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <a class="code" href="classcpp3ds_1_1Window.htm">Window</a> windowTop, windowBottom;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">private</span>:</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="keywordtype">bool</span> m_consoleEnabled;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keywordtype">bool</span> m_triggerExit;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <a class="code" href="classcpp3ds_1_1Console.htm">Console</a> m_console;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#ifdef EMULATION</span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  sf::RenderTexture m_frameTextureTop, m_frameTextureBottom;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  sf::Sprite m_frameSpriteTop, m_frameSpriteBottom;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#else</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <a class="code" href="classcpp3ds_1_1Shader.htm">Shader</a> m_shader;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> };</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> }</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div>
<div class="ttc" id="classcpp3ds_1_1Shader_htm"><div class="ttname"><a href="classcpp3ds_1_1Shader.htm">cpp3ds::Shader</a></div><div class="ttdoc">Shader class (vertex and fragment) </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.htm#l00053">Shader.hpp:53</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Window_htm"><div class="ttname"><a href="classcpp3ds_1_1Window.htm">cpp3ds::Window</a></div><div class="ttdoc">Window that serves as a target for OpenGL rendering. </div><div class="ttdef"><b>Definition:</b> <a href="Window_2Window_8hpp_source.htm#l00047">Window/Window.hpp:47</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Game_htm"><div class="ttname"><a href="classcpp3ds_1_1Game.htm">cpp3ds::Game</a></div><div class="ttdoc">cpp3ds::Game example goes here </div><div class="ttdef"><b>Definition:</b> <a href="Game_8hpp_source.htm#l00018">Game.hpp:18</a></div></div>
<div class="ttc" id="namespacecpp3ds_htm"><div class="ttname"><a href="namespacecpp3ds.htm">cpp3ds</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.htm#l00033">AlResource.hpp:33</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Console_htm"><div class="ttname"><a href="classcpp3ds_1_1Console.htm">cpp3ds::Console</a></div><div class="ttdoc">Class holding a valid drawing context. </div><div class="ttdef"><b>Definition:</b> <a href="Console_8hpp_source.htm#l00022">Console.hpp:22</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Color_htm"><div class="ttname"><a href="classcpp3ds_1_1Color.htm">cpp3ds::Color</a></div><div class="ttdoc">Utility class for manpulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.htm#l00036">Color.hpp:36</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Color_htm_a14b45ce75600409e62137f4249f896ad"><div class="ttname"><a href="classcpp3ds_1_1Color.htm#a14b45ce75600409e62137f4249f896ad">cpp3ds::Color::White</a></div><div class="ttdeci">static const Color White</div><div class="ttdoc">White predefined color. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.htm#l00064">Color.hpp:64</a></div></div>
<div class="ttc" id="classcpp3ds_1_1Event_htm"><div class="ttname"><a href="classcpp3ds_1_1Event.htm">cpp3ds::Event</a></div><div class="ttdoc">Defines a system event and its parameters. </div><div class="ttdef"><b>Definition:</b> <a href="Event_8hpp_source.htm#l00015">Event.hpp:15</a></div></div>
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