-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGLExtensions_8hpp_source.htm
More file actions
172 lines (172 loc) · 20.6 KB
/
Copy pathGLExtensions_8hpp_source.htm
File metadata and controls
172 lines (172 loc) · 20.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
<!doctype html>
<html class="no-js" lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>cpp3ds · Documentation</title>
<link rel="stylesheet" href="../css/app.css" />
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
<script src="../bower_components/modernizr/modernizr.js"></script>
</head>
<body>
<div id="topnav" class="text-center">
<dl class="sub-nav">
<dd id="navlogo"><a href="/">
<img src="../img/logo.svg" />
</a></dd>
<dd><a href="/#what">What is it?</a></dd>
<dd><a href="/#download">Download</a></dd>
<dd><a href="/#faqs">FAQs</a></dd>
<dd class="active"><a href="/docs">Docs</a></dd>
</dl>
</div>
<div id="content">
<!-- Generated by Doxygen 1.8.10 -->
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.htm"><span>Main Page</span></a></li>
<li><a href="modules.htm"><span>Modules</span></a></li>
<li><a href="annotated.htm"><span>Classes</span></a></li>
<li class="current"><a href="files.htm"><span>Files</span></a></li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.htm"><span>File List</span></a></li>
</ul>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_0b93ed46ee854382aab85c778b89946e.htm">include</a></li><li class="navelem"><a class="el" href="dir_18d409fe281a3b15bd325ab753ead42a.htm">cpp3ds</a></li><li class="navelem"><a class="el" href="dir_3798e98d4bd70f3d6714c3385195a918.htm">OpenGL</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">GLExtensions.hpp</div> </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// you must not claim that you wrote the original software.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// If you use this software in a product, an acknowledgment</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// in the product documentation would be appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// and must not be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef CPP3DS_GLEXTENSIONS_HPP</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#define CPP3DS_GLEXTENSIONS_HPP</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// Headers</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"></span><span class="preprocessor">#include <cpp3ds/Config.hpp></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <cpp3ds/OpenGL.hpp></span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#ifdef EMULATION</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor"> #define GLEXT_blend_func_separate GLEW_EXT_blend_func_separate</span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor"> #define GLEXT_blend_equation_separate GLEW_EXT_blend_equation_separate</span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor"> #define GLEXT_glBlendFuncSeparate glBlendFuncSeparateEXT</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor"> #define GLEXT_glBlendEquationSeparate glBlendEquationSeparateEXT</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor"> #define GLEXT_framebuffer_object GLEW_EXT_framebuffer_object</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor"> #define GLEXT_glGenFramebuffers glGenFramebuffersEXT</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor"> #define GLEXT_glGenRenderbuffers glGenRenderbuffersEXT</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor"> #define GLEXT_glBindFramebuffer glBindFramebufferEXT</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor"> #define GLEXT_glBindRenderbuffer glBindRenderbufferEXT</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor"> #define GLEXT_glDeleteFramebuffers glDeleteFramebuffersEXT</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor"> #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffersEXT</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor"> #define GLEXT_glRenderbufferStorage glRenderbufferStorageEXT</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor"> #define GLEXT_glFramebufferRenderbuffer glFramebufferRenderbufferEXT</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor"> #define GLEXT_glFramebufferTexture2D glFramebufferTexture2DEXT</span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor"> #define GLEXT_glCheckFramebufferStatus glCheckFramebufferStatusEXT</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor"> #define GLEXT_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor"> #define GLEXT_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_EXT</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor"> #define GLEXT_GL_RENDERBUFFER GL_RENDERBUFFER_EXT</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor"> #define GLEXT_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor"> #define GLEXT_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor"> #define GLEXT_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="preprocessor"> #define GLEXT_GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="preprocessor"> #define GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="preprocessor"> #define GLEXT_texture_non_power_of_two GLEW_ARB_texture_non_power_of_two</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="preprocessor"> #define GLEXT_multitexture GLEW_ARB_multitexture</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="preprocessor"> #define GLEXT_glClientActiveTexture glClientActiveTextureARB</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="preprocessor"> #define GLEXT_glActiveTexture glActiveTextureARB</span></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="preprocessor"> #define GLEXT_GL_TEXTURE0 GL_TEXTURE0_ARB</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="preprocessor"> #define GLEXT_glBlendEquation glBlendEquation</span></div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="preprocessor"> #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="preprocessor"> #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="preprocessor">#else</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="preprocessor"> #define GL_GLEXT_PROTOTYPES</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="preprocessor"> #define GLEXT_blend_func_separate GL_OES_blend_func_separate</span></div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="preprocessor"> #define GLEXT_blend_equation_separate GL_OES_blend_equation_separate</span></div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="preprocessor"> #define GLEXT_glBlendFuncSeparate glBlendFuncSeparate</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="preprocessor"> #define GLEXT_glBlendEquationSeparate glBlendEquationSeparate</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="preprocessor"> #define GLEXT_framebuffer_object GL_OES_framebuffer_object</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="preprocessor"> #define GLEXT_glGenFramebuffers glGenFramebuffers</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="preprocessor"> #define GLEXT_glGenRenderbuffers glGenRenderbuffers</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="preprocessor"> #define GLEXT_glBindFramebuffer glBindFramebuffer</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="preprocessor"> #define GLEXT_glBindRenderbuffer glBindRenderbuffer</span></div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="preprocessor"> #define GLEXT_glDeleteFramebuffers glDeleteFramebuffers</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="preprocessor"> #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffers</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="preprocessor"> #define GLEXT_glRenderbufferStorage glRenderbufferStorage</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="preprocessor"> #define GLEXT_glFramebufferRenderbuffer glFramebufferRenderbuffer</span></div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="preprocessor"> #define GLEXT_glFramebufferTexture2D glFramebufferTexture2D</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="preprocessor"> #define GLEXT_glCheckFramebufferStatus glCheckFramebufferStatus</span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="preprocessor"> #define GLEXT_GL_FRAMEBUFFER GL_FRAMEBUFFER</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="preprocessor"> #define GLEXT_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_EXT</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="preprocessor"> #define GLEXT_GL_RENDERBUFFER GL_RENDERBUFFER</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="preprocessor"> #define GLEXT_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="preprocessor"> #define GLEXT_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT</span></div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="preprocessor"> #define GLEXT_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="preprocessor"> #define GLEXT_GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16_EXT</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="preprocessor"> #define GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="preprocessor"> #define GLEXT_texture_non_power_of_two false</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="preprocessor"> #define GLEXT_multitexture true</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="preprocessor"> #define GLEXT_glClientActiveTexture glClientActiveTexture</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="preprocessor"> #define GLEXT_glActiveTexture glActiveTexture</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="preprocessor"> #define GLEXT_GL_TEXTURE0 GL_TEXTURE0</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="preprocessor"> #define GLEXT_glBlendEquation glBlendEquation</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="preprocessor"> #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="preprocessor"> #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="keyword">namespace </span><a class="code" href="namespacecpp3ds.htm">cpp3ds</a></div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="keyword">namespace </span>priv</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> {</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="keywordtype">void</span> ensureExtensionsInit();</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> } <span class="comment">// namespace priv</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> </div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> } <span class="comment">// namespace cpp3ds</span></div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> </div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="preprocessor">#endif</span></div>
<div class="ttc" id="namespacecpp3ds_htm"><div class="ttname"><a href="namespacecpp3ds.htm">cpp3ds</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.htm#l00033">AlResource.hpp:33</a></div></div>
</div><!-- fragment --></div><!-- contents -->
</div>
<div id="footer-container">
<div id="footer">
SFML Copyright © Laurent Gomila
</div>
</div>
</body>
</html>