//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace cpp3ds { //////////////////////////////////////////////////////////// void Thread::initialize() { s32 prio = 0; svcGetThreadPriority(&prio, CUR_THREAD_HANDLE); m_stackSize = 32 * 1024; m_priority = prio - 1; m_affinity = -2; } //////////////////////////////////////////////////////////// Thread::~Thread() { wait(); delete m_entryPoint; } //////////////////////////////////////////////////////////// void Thread::launch() { wait(); m_thread = threadCreate(&Thread::entryPoint, this, m_stackSize, m_priority, m_affinity, false); } //////////////////////////////////////////////////////////// void Thread::wait() { // TODO: check that this isn't current thread asking to wait for itself if (m_thread != nullptr) { threadJoin(m_thread, U64_MAX); threadFree(m_thread); m_thread = nullptr; } } //////////////////////////////////////////////////////////// void Thread::terminate() { if (m_thread != nullptr) { // TODO: implement this } } //////////////////////////////////////////////////////////// void Thread::run() { m_entryPoint->run(); } //////////////////////////////////////////////////////////// void Thread::entryPoint(void* userData) { // The Thread instance is stored in the user data Thread* owner = static_cast(userData); // Forward to the owner owner->run(); } void Thread::setStackSize(size_t stacksize) { m_stackSize = stacksize; } void Thread::setPriority(int priority) { m_priority = priority; } void Thread::setAffinity(int affinity) { m_affinity = affinity; } } // namespace cpp3ds