#include "CitroHelpers.hpp" namespace { C3D_MtxStack projectionMatrix, modelviewMatrix, textureMatrix; } void CitroInit(size_t commandBufferSize) { C3D_Init(commandBufferSize); // Configure attributes for use with the vertex shader C3D_AttrInfo* attrInfo = C3D_GetAttrInfo(); AttrInfo_Init(attrInfo); AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 2); // v0=position AttrInfo_AddLoader(attrInfo, 1, GPU_UNSIGNED_BYTE, 4); // v1=color AttrInfo_AddLoader(attrInfo, 2, GPU_FLOAT, 2); // v2=texcoord C3D_TexEnv* env = C3D_GetTexEnv(0); C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, 0, 0); C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE); C3D_DepthTest(false, GPU_GEQUAL, GPU_WRITE_ALL); C3D_CullFace(GPU_CULL_NONE); } void CitroDestroy() { C3D_Fini(); } void CitroBindUniforms(shaderProgram_s* program) { int location; location = shaderInstanceGetUniformLocation(program->vertexShader, "projection"); MtxStack_Bind(&projectionMatrix, GPU_VERTEX_SHADER, location, 4); location = shaderInstanceGetUniformLocation(program->vertexShader, "modelview"); MtxStack_Bind(&modelviewMatrix, GPU_VERTEX_SHADER, location, 4); location = shaderInstanceGetUniformLocation(program->vertexShader, "texture"); MtxStack_Bind(&textureMatrix, GPU_VERTEX_SHADER, location, 4); } void CitroUpdateMatrixStacks() { MtxStack_Update(&projectionMatrix); MtxStack_Update(&modelviewMatrix); MtxStack_Update(&textureMatrix); } C3D_MtxStack* CitroGetProjectionMatrix() { return &projectionMatrix; } C3D_MtxStack* CitroGetModelviewMatrix() { return &modelviewMatrix; } C3D_MtxStack* CitroGetTextureMatrix() { return &textureMatrix; }